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Artifact and monster tranformation in another - problem
Posted: Fri Sep 26, 2008 4:23 pm
by Rnard
Hello, i checked the entire forum (17 pages) but i didn't find the solution, however it seems to be very easy to do. I try to do like in ww2, to make that a soldier with gun who takes a bazooka become a bazooka unit, with the difference that i wish that the soldier begins the game with the bazooka, and when used comes back to a sample soldier unit. Indeed the artifact is not taken by the soldier as in ww2, but owned by it when starts the game. Is it possible? Can someone tell me how to do that if yes? Thanks for reading :)
Posted: Fri Sep 26, 2008 5:07 pm
by Fury IX
To have a unit start with an object, make a projectile group that contains the projectile, and link the proj group to the "Artifacts/Ammo" slot in the monster tag. If you want it to be in inventory, you have to check "carries multiple items". A simple script could also give the units artifacts, and not put them in inventory.
This article may or may not help:
http://mything.org/index.php?a=article- ... 0000002609
It is more for switching monsters that just giving projectiles though.
Thanks
Posted: Fri Sep 26, 2008 5:35 pm
by Rnard
Thank you, i'm reading the article right now, and i'll see that. :)
Posted: Sun Sep 28, 2008 10:34 am
by Rnard
Hello again, it seems that i'm a big noob, i tried with the article and message help, but it still doesn't work. It seems that there is something missing because the unit doesn't begin with the artifact, and i don't see which command to use to swap monster during game. Any suggestion please? Sorry annoying still. =/ thanks reading. :)
Posted: Sun Sep 28, 2008 1:49 pm
by Pyro
Open Fear, make a new Projectile Group tag. Add the bazooka Projectile tag into that Projectile Group. Then open the Monster tag of the unit you want to give it to. For its "Artifacts/Ammo" projectile group, select the new Projectile Group tag you made. The end. If this doesn't work, you did it wrong.