Page 1 of 1
Bridge model trouble
Posted: Wed Oct 08, 2008 12:35 pm
by hmp
Ok so when I have the model placed in loathing it looks fine:
Then when playing myth it looks like this:
Anyone know what the problem could be?
Posted: Wed Oct 08, 2008 1:09 pm
by vinylrake
bad engineering mb?
sorry. i can be of no help.
Posted: Wed Oct 08, 2008 2:47 pm
by Graydon
despite 'looking' alright in loathing, the bridge is in reality placed like it shows up in game. What you've gotta do, is in Loathing, select individual vertices and 'set mesh height' on each one to match the value of whatever height is next to it. If you select a vertex, then shift click and select another (say one where you want the height to be at) Loathing 'remembers' the last value you selected. So if you click the lower one that you're trying to raise, then click one right next to it at the proper height, then go Mesh---> Set Mesh Height, it'll have remembered the height of the raised vertex and raise the other to that height.
Hope that's not super confusing, it works. I've had this exact same problem with that exact same bridge, and i've fixed it.
Posted: Wed Oct 08, 2008 2:50 pm
by Graydon
If none of that works, try editing the reflection map to be a world unit wider on either side.
Come to think of it, that might've been the fix. Perhaps ignore the post above and try editing your Rmap first.
Posted: Wed Oct 08, 2008 4:10 pm
by hmp
Ok I got it to work, I had to match the media heights to the mesh cell heights on the bridge. Thanks.