local projectile groups...
Posted: Mon Oct 13, 2008 4:50 pm
Local projectile groups show up on other team when they should of expired...
is there some way around this?
ok i gather this i s a bug ... I thought i would get around it by making many monster types but that just really isnt working... ok Local projectile groups I have a moral marker that shows the range of morale enhancing units at the start of the game... it fades out like it is supposed to though when you encounter the other team you see the markers again... in 1.6 and 1.7 if they are checked as expires on time and checked not to be recreated they simply shouldnt show... and if this is not a bug could they be at least made so other team cant see them... (like cant see other teams mana or something)
the lpg is supposed to expire in the first few seconds of the game which it does for your team... though when the other team sees your unit for the first time they see the lpg on your unit until once again it fades...
is there some way around this?
ok i gather this i s a bug ... I thought i would get around it by making many monster types but that just really isnt working... ok Local projectile groups I have a moral marker that shows the range of morale enhancing units at the start of the game... it fades out like it is supposed to though when you encounter the other team you see the markers again... in 1.6 and 1.7 if they are checked as expires on time and checked not to be recreated they simply shouldnt show... and if this is not a bug could they be at least made so other team cant see them... (like cant see other teams mana or something)
the lpg is supposed to expire in the first few seconds of the game which it does for your team... though when the other team sees your unit for the first time they see the lpg on your unit until once again it fades...