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Terrain Effects

Posted: Wed Oct 15, 2008 7:51 pm
by A-Red
I'm wondering about terrain types, and how much of an effect they really have on gameplay.

I've heard that walking speed varies by terrain type, although the stock monster tags would indicate otherwise, and I ran a test and found no difference between guys walking on stone and guys walking on desert right next to them. So that's something that you have the option to set, but it never made it into the Bungie campaigns.

I'm sure there must be other effects though--chance of dudding, flammability, and stuff like that. Is there some documentation lying around that says what those effects are, and gives best-to-worst lists for all the terrain types for each effect? Do they really even have any significant effect on the game? It would be a handy thing to know.

Posted: Wed Oct 15, 2008 10:10 pm
by Pyro
Yeah I would like to know as well. I have never seen any such documentation either. One thing you haven't mention they do is mark the terrain. Desert and Snow I think might be the only ones that mark the terrain when units walk on them. I hear that Forest terrain (Unused 0 in Fear) allows fire to burn longer and increases the chance of it spreading. Also the "Is on Fire" proj tag flag uses the water/media terrain types to promote the proj.

terrain...

Posted: Wed Oct 15, 2008 10:18 pm
by Point
I made use of terrain in speed in my maps and tagset though normal myth II doesnt.... usually all have a value of 1 besides water..

terrain costs are what are not used by the myth engine...

you can set speeds of travel for different terrains and seems to work fine if the units and maps are set to make it work...

its evident in entrenched map where units climb slowly out of the trenches and then speed up when the travel on roads...


B32 standards ;)
some where i have the final standards though this was the orgional base...

Image

Posted: Thu Oct 16, 2008 12:50 am
by Zeph
speed is used by bungie mainly in Media type of terrain. A unit normally moves slowly the deeper the water is. A good example is spiders, they run slower than trows on land, but are faster if you are in shallow water! :)

Desert terrain leaves trail
Rocky makes dwarf bombs dud less and fire can't spread on it.
Marsh, no idea, probably more duds
Snow, leaves trail, more duds
Unused 0 is forrest

Posted: Thu Oct 16, 2008 12:52 am
by carlinho
how well terrain costs and speeds work with the extended flags?
I mean, if you touch those parameters to change speeds, would it be affecting the extended flags also?