Thanks for the effort. I managed to download the Myth II demo and then install the Fallen Levels plug-in, it didn't work until I didn't apply the 1.6 patch, but again, when trying to open any map or ANYTHING at all...
2008-11-04 20:41:21
Myth II Build 290 running under MacOS 1049 ----------------------------------------------
Scanning for software devices...
Found 1 to use
Scanning for OpenGL devices...
Found 1 to use
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.smk'.
Running OpenGL at 640 x 480, 16 bit
Starting mesh "Life During Wartime: WWII" with 1 plugin...
Amsterdam
Error: File system Open in definitions.c, line #503: couldn't read header for collection reference definition 'wagr'.
Error: File system Open in definitions.c, line #589: media definition postprocess failed on 'water slow green'.
Error: File system Open in definitions.c, line #503: couldn't read header for ambient sound definition 'amld'.
Error: File system Open in definitions.c, line #589: mesh definition postprocess failed on 'Life During Wartime'.
Error: File system Open in definitions.c, line #503: couldn't read header for particle system definition 'fera'.
Error: File system Open in particle_systems.c, line #141: particle system missing.
Error: File system Open in definitions.c, line #503: couldn't read header for scenery definition 'l1_f'.
Error: File system Open in definitions.c, line #503: couldn't read header for scenery definition '02su'.
Error: File system Open in definitions.c, line #503: couldn't read header for scenery definition 'bas1'.
Error: File system Open in definitions.c, line #503: couldn't read header for object definition 'basu'.
Error: File system Open in definitions.c, line #503: couldn't read header for collection reference definition 'basc'.
Error: File system Open in definitions.c, line #589: scenery definition postprocess failed on 'basic birch tree'.
Error: File system Open in definitions.c, line #503: couldn't read header for object definition 'basu'.
Error: File system Open in definitions.c, line #503: couldn't read header for collection reference definition 'basc'.
Error: File system Open in definitions.c, line #589: scenery definition postprocess failed on 'basic chestnut tree'.
Error: File system Open in definitions.c, line #503: couldn't read header for scenery definition 'bagb'.
Error: File system Open in definitions.c, line #503: couldn't read header for scenery definition 'bas2'.
Error: File system Open in definitions.c, line #503: couldn't read header for object definition 'basu'.
Error: File system Open in definitions.c, line #503: couldn't read header for collection reference definition 'basc'.
Error: File system Open in definitions.c, line #589: scenery definition postprocess failed on 'basic sugar maple'.
Error: File system Open in definitions.c, line #503: couldn't read header for scenery definition '83ap'.
Error: File system Open in definitions.c, line #503: couldn't read header for collection reference definition 'shsc'.
Error: File system Open in definitions.c, line #589: scenery definition postprocess failed on 'ship barrels'.
Error: File system Open in definitions.c, line #503: couldn't read header for scenery definition '01cr'.
Error: File system Open in definitions.c, line #503: couldn't read header for collection definition 'dwmo'.
Error: File system Open in definitions.c, line #589: projectile definition postprocess failed on 'dwarven mortar bits'.
Error: File system Open in definitions.c, line #503: couldn't read header for sound definition 'rock'.
Error: File system Open in definitions.c, line #589: projectile definition postprocess failed on 'Soldier RPG BOOM (level2)'.
Error: File system Open in definitions.c, line #503: couldn't read header for sound definition 'dwmc'.
Error: File system Open in definitions.c, line #503: couldn't read header for sound definition 'rock'.
Error: File system Open in definitions.c, line #589: projectile definition postprocess failed on 'Soldier RPG'.
Error: File system Open in definitions.c, line #503: couldn't read header for local proj group definition 'chsm'.
Error: File system Open in definitions.c, line #589: projectile definition postprocess failed on 'Soldier RPG -init'.
Error: File system Open in definitions.c, line #503: couldn't read header for projectile group definition '02ft'.
Error: File system Open in definitions.c, line #589: scenery definition postprocess failed on 'netgame WWI KotH flag'.
Error: File system Open in definitions.c, line #503: couldn't read header for projectile group definition '16gh'.
Error: File system Open in definitions.c, line #589: scenery definition postprocess failed on 'netgame WWI terries Crates-mlti'.
Error: File system Open in definitions.c, line #503: couldn't read header for scenery definition 'baro'.
Error: File system Open in definitions.c, line #503: couldn't read header for sound definition 'dwme'.
Error: File system Open in shapes.c, line #1826: failed to load sequence sound soldier.raw:firing(celebration):'dwme'
Error: File system Open in definitions.c, line #503: couldn't read header for object definition 'hurr'.
Error: File system Open in definitions.c, line #589: projectile definition postprocess failed on 'Soldier rifle round'.
Error: File system Open in definitions.c, line #503: couldn't read header for local proj group definition 'chsm'.
Error: File system Open in definitions.c, line #589: projectile definition postprocess failed on 'Soldier muzzle flash'.
Error: File system Open in definitions.c, line #503: couldn't read header for projectile group definition 'dwme'.
Error: File system Open in definitions.c, line #589: projectile definition postprocess failed on 'Mortar Man fire element'.
Error: File system Open in definitions.c, line #503: couldn't read header for collection definition 'dwmo'.
Error: File system Open in definitions.c, line #589: projectile definition postprocess failed on 'Soldier 4 sec Grenade BOOM'.
Error: File system Open in definitions.c, line #503: couldn't read header for sound definition 'rock'.
Error: File system Open in definitions.c, line #589: projectile definition postprocess failed on 'Soldier 4 sec Grenade'.
Error: File system Open in definitions.c, line #503: couldn't read header for sound definition 'rock'.
Error: File system Open in definitions.c, line #589: projectile definition postprocess failed on 'Soldier 4 sec Grenade -prgp'.
Error: File system Open in definitions.c, line #503: couldn't read header for sound definition 'rock'.
Error: File system Open in definitions.c, line #589: projectile definition postprocess failed on 'Soldier 4 sec Grenade unarmed'.
Error: File system Open in definitions.c, line #503: couldn't read header for sound definition 'dwme'.
Error: File system Open in shapes.c, line #1826: failed to load sequence sound soldier_color.raw:firing(celebration):'dwme'
Error: File system Open in definitions.c, line #503: couldn't read header for ambient sound definition 'amdb'.
Error: File system Open in definitions.c, line #503: couldn't read header for ambient sound definition 'amfo'.
Error: File system Open in definitions.c, line #503: couldn't read header for ambient sound definition 'ammi'.
Error: File system Open in definitions.c, line #503: couldn't read header for model definition '18bu'.
Error: File system Open in definitions.c, line #503: couldn't read header for model definition 'l102'.
Error: File system Open in definitions.c, line #503: couldn't read header for model definition 'l1_d'.
Error: File system Open in definitions.c, line #503: couldn't read header for model definition 'l101'.
Error: File system Open in definitions.c, line #503: couldn't read header for model definition 'l1_c'.
Error: File system Open in definitions.c, line #503: couldn't read header for model definition 'l1_t'.
Error: File system Open in definitions.c, line #503: couldn't read header for model definition '02hf'.
Error: File system Open in definitions.c, line #503: couldn't read header for model definition '08fu'.
Error: File system Open in definitions.c, line #503: couldn't read header for model definition '09mo'.
Error: File system Open in definitions.c, line #503: couldn't read header for model definition 'alri'.
Error: File system Open in definitions.c, line #503: couldn't read header for model definition 'tomb'.
Error: File system Open in definitions.c, line #503: couldn't read header for model definition 'l1_g'.
Error: File system Open in definitions.c, line #503: couldn't read header for model definition '01rm'.
Error: File system Open in definitions.c, line #503: couldn't read header for model definition '01rn'.
Error: File system Open in definitions.c, line #503: couldn't read header for sound definition 'rock'.
Error: File system Open in definitions.c, line #589: projectile definition postprocess failed on 'Soldier Incen Grenade'.
Error: File system Open in definitions.c, line #503: couldn't read header for local proj group definition 'foun'.
Warning: Unable to find cutscene 'prologue.smk'.
Closing Myth.
O thou programming god of the unstoppable Myth, where are Thou? Lend me a hand
I'm dying now to play these beleaguered Fallen Levels...