Page 1 of 2
The Myth 3 Avatara
Posted: Sun Dec 28, 2008 5:57 pm
by GodzFire
Ever since M3 came out, I've always wanted to somehow find a way to backport some of the models to M2. As of right now, I believe this has yet to be accomplished, (Zeph's Iron Trow was a remake, not sure where the Hearthsmen came from).
I have gone back in the M3 tags and extracted everything for said Avatara model and put it into
THIS zip file.
HERE'S his texture stack.
With all our combined powers, let's brainstorm. How can we get this into M2?
Re: The Myth 3 Avatara
Posted: Sun Dec 28, 2008 6:02 pm
by Tireces
GodzFire wrote:
With all our combined powers, let's brainstorm. How can we get this into M2?
Hmmm... lets give it to Zeph and wait some time
Posted: Sun Dec 28, 2008 7:28 pm
by Graydon
Hearthguard and IronTrow are both direct ports from M3. There are a few individuals that have all the models with their UV maps.
Posted: Sun Dec 28, 2008 8:51 pm
by GodzFire
Graydon wrote:Hearthguard and IronTrow are both direct ports from M3. There are a few individuals that have all the models with their UV maps.
"UV Maps"? What does that mean?
I know for a FACT, that the IronTrow is not the one from M3. It's animations are completely different.
Posted: Sun Dec 28, 2008 9:58 pm
by lank
"UV Maps"? What does that mean?
UV mapping is a way of projecting textures onto a mesh. points with coordinates (X,Y) on the texture are given coordinates (U,V) that correspond to the geometry of the mesh, more or less.
Posted: Sun Dec 28, 2008 10:53 pm
by A-Red
GodzFire wrote:I know for a FACT, that the IronTrow is not the one from M3. It's animations are completely different.
They would pretty much have to be different though--the M3 animations won't translate well into M2, especially for the big units. The model is the same, but I'm pretty sure it was Zeph who animated it, and the same is true of the Hearthguard.
Posted: Mon Dec 29, 2008 5:01 am
by Graydon
Aye, many of the myth 3 unit models are available, but whether their texture stacks are actually UV mapped onto the model or not is questionable. Additionally, the animations arent included... it's just a rigged static model. Which is why the Iron Trow looks different in m3. It is.
Posted: Mon Dec 29, 2008 10:07 am
by Deqlyn
The problem is not the models, meshes, hosting screen etc.... We need more Mappers... and therefore maps. Face it I'm not playing myth for the graphics and I doubt few are, unless for the graphics means they havent updated their PC...
We need more maps look at what is played... FFA and Mazz if we get tired of the maps people just quit, I haven't played PC solitiare since I beat it. FFA crew might stand the test of time seeing every game is different, but the coops may not. And we also need Beta Testers for those maps.
...Yes I have contributed 1 coop map... its on the 14th Beta. No I am not an expert but trying to get other people to start mapping.
Posted: Mon Dec 29, 2008 10:30 am
by Zeph
Iron Trow and Hearthguards are not "direct" port from myth. I just took the original 3D model (which are outdated compared to myth3's) and reanimated them. Not all the 3d models have UV mapping (textures placed on the models). The avatara is an example of that.
I don't have the skills to apply textures on humanoid characters, if someone is up to the test, I can provide some models, but I will not create another myth unit.
Myth3 units don't look all that beautiful in myth2, instead, what I think is cool about them is that they can serve as a base for other units, a good example are Zombies in Quarantine, I modified the Forgottens from my myth3 3D model library.
Anyways, I don'T have the tools to make units anymore, but someone else might be up to the task.
Posted: Mon Dec 29, 2008 11:17 am
by Sonixboom
anymore your like the only GREAT mapmaker left. if you stop giving us units we might fall apart.
-Sonixboom
Posted: Mon Dec 29, 2008 12:28 pm
by A-Red
Sonixboom wrote:anymore your like the only GREAT mapmaker left. if you stop giving us units we might fall apart.
-Sonixboom
:everyone except Zeph goes and cries in a corner:
Posted: Mon Dec 29, 2008 4:50 pm
by £N
Grave Tidings, anyone?
Posted: Mon Dec 29, 2008 5:10 pm
by Zeph
gizmo made a better looking version of the hearthguards, I'll probably upload it sometime
Posted: Mon Dec 29, 2008 6:59 pm
by GodzFire
http://www.csun.edu/~mgs73368/
Some programs made by Killswitch which I thought might interest someone. Dunno where Kill went.
Posted: Tue Dec 30, 2008 10:02 am
by Sonixboom
ive seen kill around, only problem is i cant remember where or when.
-Sonixboom