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Myth II Single Player kill counter

Posted: Fri Jan 30, 2009 1:36 am
by pitabox987
Hi Everyone,

I gather this is something that some of you have asked at least once in your Myth lives, and that question is "can the Myth kill count extend beyond 250+? (it was originally 255)

I'm sure it's a simple software issue that will never be changed but is it possible? :twisted: - maybe I should just let my units die, and not worry about it.

If it can be increased does anyone think it should?

Regards,

Peter.

Posted: Fri Jan 30, 2009 2:16 am
by Death's Avatar
Kills beyond 250 are still recorded, you just don't see them till post game.

Posted: Fri Jan 30, 2009 2:20 am
by pitabox987
Death's Avatar wrote:Kills beyond 250 are still recorded, you just don't see them till post game.
I'm quite sure they're not. It displays "250+" - even the kill ration stops at ".250" --- been working with myth tags for 10 years know them quite well.

Posted: Fri Jan 30, 2009 2:24 am
by pitabox987
Actually, could that be a platform specific issue? I am using it on a Mac.

PS: are you referring to single player post games screens of multiplayer ones?

Posted: Fri Jan 30, 2009 3:37 am
by Graydon
Either solo or multiplayer 'endgame stats' (whether shown with fancy postgame artwork in solo mode, or in a formatted metaserver data sheet shown in the multiplayer post-game) kills are recorded past 250. However individual units wont display more than "250+". Excluding Mazzarin's Demise, this huge number is more than enough for any single player mission. I don't think there's a need to increase the limit, but then again, I'm not saying I'm against it. I still have yet to place a vote.

Posted: Fri Jan 30, 2009 4:33 am
by Pyro
If I recall correctly, it is some sort of hardcoded limit that prevents them from changing that value.

Posted: Fri Jan 30, 2009 6:42 am
by Zeph
if its hardcoded, then i agree its a good limit, if not, there's no reason it shouldnt be able to reach 9999

Re: Myth II Single Player kill counter

Posted: Fri Jan 30, 2009 11:08 am
by Myrd
pitabox987 wrote:it was originally 255
Incorrect. It was originally 127.

Posted: Fri Jan 30, 2009 3:06 pm
by Deqlyn
Its fine where its at control your egos. 255+ happens vary rarely.

Re: Myth II Single Player kill counter

Posted: Fri Jan 30, 2009 5:20 pm
by Graydon
Myrd wrote:
pitabox987 wrote:it was originally 255
Incorrect. It was originally 127.
You're both incorrect. Originally, the limit was once a unit had gained enough kills to make his sheilds go all the way across the top status bar. On original Myth TFL at 640x480 resolution, this amounted to ~30 kills depending how long the units name was.

Re: Myth II Single Player kill counter

Posted: Fri Jan 30, 2009 5:49 pm
by Pyro
Graydon wrote:
Myrd wrote:
pitabox987 wrote:it was originally 255
Incorrect. It was originally 127.
You're both incorrect. Originally, the limit was once a unit had gained enough kills to make his sheilds go all the way across the top status bar. On original Myth TFL at 640x480 resolution, this amounted to ~30 kills depending how long the units name was.
Gray, you know what Myrd meant. :P Myrd wasn't talking about how many shields appear on a status bar, but the limit Myth tracks kills for each unit. The current limit is 255 which appears as "250+".

I'm not against raising the limit, but I doubt it will be of much use either way.

Posted: Fri Jan 30, 2009 9:41 pm
by GodzFire
I'd like it to do what Myth 3 does with kills; after a certain amount, it gets turned into another icon, which means 10 or 20 kills.