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The different types of Myth player

Posted: Sun Jun 14, 2009 6:45 pm
by GodzFire
I saw this was I was reading the official The Fallen Lords Strat Guide and thought it was pretty funny:

The Instigator
These guys can’t bear the suspense of a quiet battlefield. They tend to jump right into a fight with all or most of their forces within a minute of the starting gun sounding. They get great pleasure out of hacking away at a nearby enemy as they deal a substantial blow to one of their foes. However, their joy soon turns to sorrow when a third player comes in and wipes the floor with both their forces and the forces they attacked. The Instigator usually ends up dead or running around the map trying to get a win with only two Ghols and a Journeyman. This guy usually learns from this mistake and moves on to another category.

The Chicken
Chickens are the players who are neither fighters nor foxes, instead they’re so choked up at the thought of losing any of their units that they hide at the back of the map and run if anyone tries to attack them. The Chickens are usually novice players and shouldn’t be confused with the Wimp, who also stays at the back of map but fights when the time is right. The Chickens usually learn that it’s no fun not fighting and quickly change their ways.

The Wimp
The Wimps are the players who hang back and let everybody else beat the stuffing out of each other, while they sharpen their swords and wait to finish off the wounded troops. Being a Wimp is a great way to win lots of games, but it’s also a great way to make everyone hate you. If you wimp out too many times, your opponents will take it upon themselves to kick your butt right back to the chat room. It’s okay to be a Wimp once in a while, just don’t make a habit of it.

The Hoarder
The Hoarder is, well, just that. These are the players who (when unit trading is available) trade all their high-level units away for as many Thrall and Ghols as they can get. They generally don’t use their Archers a whole bunch, but they’ll usually have at least four of them at the ready. If your forces are depleted and you only have five or six healthy Warriors on the hill when the Hoarder comes to town, you’re toast. The most effective weapon against the Hoarder are Dwarves (and their Satchel Charges).

The Techie
Techies are the opposite of the Hoarders. They trade away all of their low-level units for Warriors and plenty of Archers. These guys are usually experienced players and are confident that they can deal with being outnumbered by a horde of Thrall by using carefully chosen tactics. Techies just about always use their Journeymen to get the Puss Packets from their Wights, and then use their Ghols (with Puss Packets) as first-strike weapons against enemy Archers. If you can take the Techie’s Archers out, you’re finished.

The Fox
Foxes are very experienced players—the kind that knows exactly how far their Archers need to be from the enemy to hit them. They also like to lay Satchel Charges in perfect defensive positions and have their Archers and Dwarves cover their troops so that it’s impossible to attack without heavy losses. Foxes are your worst nightmare, but they can be had. Look to attack them when they’re busy with something (or someone) else.

The Scavenger
Scavengers are the players who trade for lots of Ghols and then send them out scouting. As soon as they see any weakness whatsoever, such as three or four unprotected Archers, they’ll attack. They essentially use their Ghols to trim the vulnerable parts off of an opponent, without any risk to themselves. It’s reminiscent of wolves thinning the herd with surprise attacks. Defeating a Scavenger is extra sweet.

The Homebody
Homebodies are the players who stay at home and fall into a defensive position, especially when they start out on a hill or with a flag. Rather than run away and come back after some of the fighting is over, they dig in and try to hold the position for the whole game. Of course, that’s just about impossible if there are more than three players, but the Homebody will still try, game in, game out. Hope springs eternal.

The Bonehead
We are all boneheads the first couple of times we play multiplayer Myth. You’re even more likely to be a Bonehead if you haven’t played much of the single-player version. Boneheads tend to do things that make them lose games very quickly. They have their Dwarves throwing bottles at enemy troops with their own troops nearby. Before they know it, they have blown up their entire army and a few enemies too. Boneheads also tend to lead their army around with their Wight planted firmly in the middle of it. For those who don’t know, when the Wight takes three arrows, it creates the largest explosion there is in Myth. If a Wight is sitting among your troops and is hit by some enemy Archers from afar—BOOM! Trust me, it’s really, really fun to watch—but not if it’s your army being blown to bits. Again, most Boneheads learn, so don’t despair. Believe me, we’ve all been caught with our Wights, more than once.

Re: The different types of Myth player

Posted: Mon Jun 15, 2009 6:58 am
by haravikk
Ah being a bonehead. Even when I was playing regularly (and doing pretty damned well if I say so), I'd still do something really stupid. I remember one time I had a wight planted under water near a ford on Gimble I think, and was stuck trying to fight off two enemies, I glanced at the water and was excited to see archers near to my wight, so I set it off, only to hear "Casualties!", they were mine :(