Myth III "works" in Windows 2008 on 16-Cores SMP
Posted: Thu Aug 27, 2009 7:29 pm
This is my first forum post, ever: please be kind.
The screenshot depicted the final outcome of a long-winded project to make Myth III
Works on an IBM Man-of-War box. For the project I used two Xseries, an 8870-1RX and an 8870-4RX. Each have two processor boards with 4 Xeon processors per board,
64 DIMM slots are present. with 28GB of ram total, mostly in the lower chassis.
Six SMP cables are reqired for the man-of-war box. This setup can only run Winows 2008 Enterprise, Datacenter or HPC, or an Suse. Of which Enterprise is the least pricy.
To make the game actaully work. I had to install and registered gameux.dll in system32, . use mulitple compatiblity modes, of which the 'windows 95' mode must be used first for LOGOS purposes. I then switch to 16-bit color. upacked files onto a desktop PC. install the game on the SMP local HDD, for registry reasons. Then I overwrite them with files from the desktop PC. For audio: the x-fi xtreame gamer PCI, becuase of its drivers and then power cycle it in the PCI-X 64-bit, 33mhz. slot until the pci lightpath led turn green. Next I ran the game several times, until I found an optimal graphics setting (a pretty lowly one at that).
In the glory of the end, moreover, a great game is proven to work in Microsoft latest
(and biggest) OS relesed, Windows 2008. And oh yes,A on 16 cores.
[note that the image shows the DxDiag dialog atop the picture taken with a digicam]
The screenshot depicted the final outcome of a long-winded project to make Myth III
Works on an IBM Man-of-War box. For the project I used two Xseries, an 8870-1RX and an 8870-4RX. Each have two processor boards with 4 Xeon processors per board,
64 DIMM slots are present. with 28GB of ram total, mostly in the lower chassis.
Six SMP cables are reqired for the man-of-war box. This setup can only run Winows 2008 Enterprise, Datacenter or HPC, or an Suse. Of which Enterprise is the least pricy.
To make the game actaully work. I had to install and registered gameux.dll in system32, . use mulitple compatiblity modes, of which the 'windows 95' mode must be used first for LOGOS purposes. I then switch to 16-bit color. upacked files onto a desktop PC. install the game on the SMP local HDD, for registry reasons. Then I overwrite them with files from the desktop PC. For audio: the x-fi xtreame gamer PCI, becuase of its drivers and then power cycle it in the PCI-X 64-bit, 33mhz. slot until the pci lightpath led turn green. Next I ran the game several times, until I found an optimal graphics setting (a pretty lowly one at that).
In the glory of the end, moreover, a great game is proven to work in Microsoft latest
(and biggest) OS relesed, Windows 2008. And oh yes,A on 16 cores.
[note that the image shows the DxDiag dialog atop the picture taken with a digicam]