How to Reinvent Myth?
Posted: Sun Oct 04, 2009 5:28 pm
If Bungie or another studio were to make a spiritual successor to Myth the way that Halo is to Marathon, how could they expand and update the experience without losing what made it Myth to us?
I'm looking for your ideas on how to reinvent Myth with a new story, gameplay, and graphics that would appeal to gamers today. And how it could be marketed to gamers today.
I recently introduced Myth to five of my co-workers who are gamers and they had a blast playing multiplayer right away. Instead of one game to try it out, we ended up playing five or six. It just shows that Myth has a lasting appeal even though the style of gameplay has never been repeated.
First off, there's a lot we can learn from Myth 3. Fisj, Iggy, and the other devs did a lot to make it bigger and better, but it never felt like a true successor to the franchise. For me, the blocky characters, lack of responsiveness, and buggy online experience were the worst culprits. The dark, mucky-colored user interface and celtic vibe also felt too far removed from the originals.
Halo showed us how a game can be successfully re-imagined and appeal to a mass audience. Most of the best parts of Marathon and some of Myth live on through Halo. Unfortunately, part of its current success is due to the popularity of console gaming with controls that probably couldn't handle the micro-management of a Myth game (feel free to prove me wrong). I hope someday we'll see the Halo treatment given to Myth, if at a smaller scale.
This is purely hypothetical and has probably been discussed before, but I think it would be fun to get your fresh take.
I'm looking for your ideas on how to reinvent Myth with a new story, gameplay, and graphics that would appeal to gamers today. And how it could be marketed to gamers today.
I recently introduced Myth to five of my co-workers who are gamers and they had a blast playing multiplayer right away. Instead of one game to try it out, we ended up playing five or six. It just shows that Myth has a lasting appeal even though the style of gameplay has never been repeated.
First off, there's a lot we can learn from Myth 3. Fisj, Iggy, and the other devs did a lot to make it bigger and better, but it never felt like a true successor to the franchise. For me, the blocky characters, lack of responsiveness, and buggy online experience were the worst culprits. The dark, mucky-colored user interface and celtic vibe also felt too far removed from the originals.
Halo showed us how a game can be successfully re-imagined and appeal to a mass audience. Most of the best parts of Marathon and some of Myth live on through Halo. Unfortunately, part of its current success is due to the popularity of console gaming with controls that probably couldn't handle the micro-management of a Myth game (feel free to prove me wrong). I hope someday we'll see the Halo treatment given to Myth, if at a smaller scale.
This is purely hypothetical and has probably been discussed before, but I think it would be fun to get your fresh take.