Testing Myth II 1.7.1 Beta
Posted: Wed Dec 30, 2009 11:25 am
People from ProjectMagma, after some reluctancy I've downloaded Myth II 1.7.1 beta and now I'm testing it a bit to find some bug before the final release of this version - I'm using the Windows Modern version. I don't believe it's so buggy, but nonetheless I'm still trying it out! I've found a small bug (I don't know if it's really a bug, maybe it's something new to the port) that happens when a mission/game ends: if you hold the F7 key the upper left edge of the screen displays your team's name, % of alive units, name of the mission and time elapsed; when the mission ends, it displays VICTORY or DEFEAT accordingly, but if you pause the game during this, it shows the elapsed time still running instead of GAME OVER. Well, it may not be that much, but even so I'm taking this into consideration.
Also, the thing I'll talk now is not truly a game bug, but rather an aesthetic detail: if you select a very experienced unit, his status bar displays the number of killed enemies (by shields/skulls) and how many battles he survived (by spear heads), so for example - hypothetically only -, a Bowman survived 3 battles and killed 20 enemies. So my question is: instead of filling up a unit's status bar with lots of shields/skulls and spear heads, can't it simply have a single shield/skull icon with an integer value aside denoting how many enemies the unit killed, and a single spear head icon counting up how many battles the unit fought? I ask this because I don't know if this is possible to be implemented in Myth II v1.7 port or is a hard-coded in-engine game action - if not the latter, I'd like to implement it myself, case possible. Whatever, I await my answer!
Okay, I'm going for now... PS: Happy New Year and good Myth programming for everyone here! See ya next year!
Also, the thing I'll talk now is not truly a game bug, but rather an aesthetic detail: if you select a very experienced unit, his status bar displays the number of killed enemies (by shields/skulls) and how many battles he survived (by spear heads), so for example - hypothetically only -, a Bowman survived 3 battles and killed 20 enemies. So my question is: instead of filling up a unit's status bar with lots of shields/skulls and spear heads, can't it simply have a single shield/skull icon with an integer value aside denoting how many enemies the unit killed, and a single spear head icon counting up how many battles the unit fought? I ask this because I don't know if this is possible to be implemented in Myth II v1.7 port or is a hard-coded in-engine game action - if not the latter, I'd like to implement it myself, case possible. Whatever, I await my answer!
Okay, I'm going for now... PS: Happy New Year and good Myth programming for everyone here! See ya next year!