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testing cwr maps...

Posted: Sun Mar 07, 2010 5:34 pm
by Point
http://hl.udogs.net/files/Uploads/%20Us ... R-patches/


testing a new coop map.... and updating the rest of the map pack...

download ominipatch and join in the fun..

Image

Till Death Takes Hold like all the B32 maps will eventually work with multiple tagsets ART of Myth - Civil War Reloaded - Charlie's Point Reloaded - Warfare - as well as regular m2... :) have fun and enjoy ps... let me know of any bugs in maps or improvement ideas..

Re: testing cwr maps...

Posted: Mon Mar 08, 2010 9:05 am
by Point
is anyone else having problems applying the patch... downloaded from my hl folder?

Re: testing cwr maps...

Posted: Mon Mar 08, 2010 9:26 am
by Zeph
upload a full version please :)

Re: testing cwr maps...

Posted: Mon Mar 08, 2010 11:41 am
by killerking
It patched fine here.

Re: testing cwr maps...

Posted: Tue Mar 09, 2010 2:38 am
by Point
uploaded a newer patch since some peeps had problems with the old one...
added a couple more test mesh variants...

Repatch if you can if not download the full version either
here---> http://hl.udogs.net/files/Uploads/%20Us ... agsetbeta/

or at the tain when it go's live... -->> http://tain.totalcodex.net/authors/show/548



03-07-2010 is current map pack version...

Re: testing cwr maps...

Posted: Tue Mar 09, 2010 8:53 am
by Zeph
approved and downloading

Re: testing cwr maps...

Posted: Tue Mar 09, 2010 1:38 pm
by Point
approved but the file change didnt take... seems the old file downloads when you click on the link :( the new ones still in my udogs folder...

http://hl.udogs.net/files/Uploads/%20Us ... agsetbeta/

Playing cwr maps...

Posted: Mon Mar 15, 2010 11:20 pm
by Point
The latest and greatest versions are at the tain... patches in my udogs folder to these versions from recent ones...


Updated Tagset for 1.71 myth

released the map pack CWR Fields of battle

enjoy....

CWR 1.72 tagset...

Posted: Fri May 28, 2010 8:32 pm
by Point
http://hl.udogs.net/files/Uploads/%20Us ... agsetbeta/

a few improvements for 1.71 and 1.72 and a couple fixes and enhancements for big maps like fort mazz that degrade projectiles and make resupply easier....



get in and have fun...
Point wrote:uploaded a newer patch since some peeps had problems with the old one...
added a couple more test mesh variants...

Repatch if you can if not download the full version either
here---> http://hl.udogs.net/files/Uploads/%20Us ... agsetbeta/

or at the tain when it go's live... -->> http://tain.totalcodex.net/authors/show/548



03-07-2010 is current map pack version...