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controlling a myrk that's in rage
Posted: Sat Mar 27, 2010 2:52 pm
by killerking
Hey guys,
Yesterday I was able to control a myrkridia that should've been in rage. Actually it was, but it fought with another myrk that was in rage. After that one died, he no longer was in rage. I think this isn't really clear the way I tell it, so I'll provide a replay. It happens a few moments after sudden death starts, at the northeast flag.
Killerking
p.s. Can't you stop the warlock automatic attacks with some kind of preference???
Re: controlling a myrk that's in rage
Posted: Sat Mar 27, 2010 3:38 pm
by Myrd
A berserk myrk will go back to normal if there are no other units around.
Re: controlling a myrk that's in rage
Posted: Sat Mar 27, 2010 4:15 pm
by killerking
Really? Are they supposed to do so?
I can remember situations where they didn't go back to normal for sure.
Re: controlling a myrk that's in rage
Posted: Sat Mar 27, 2010 5:27 pm
by Myrd
I think they are supposed to - at least it's not some weird bug that they do - the code specifically intends this to happen, but it might be a bug if it doesn't happen all the time..
Re: controlling a myrk that's in rage
Posted: Sat Mar 27, 2010 5:30 pm
by Graydon
I know for certain that this has always been the case since 1.3. It's just rare in a melee battle that there wont be any friendly or enemy units around after its killed something in lust mode.
Re: controlling a myrk that's in rage
Posted: Sun Mar 28, 2010 3:50 am
by killerking
I remember a case (terries trow too) in which a rage myrk was the only unit of the team left (it did a 1vs1 with an enemy myrk for the last flag) and it was uncontrollable.
Re: controlling a myrk that's in rage
Posted: Thu May 27, 2010 7:05 pm
by ska
Another interesting thing about Krid rage: if you space-bar a Krid before he goes crazy, he'll just stand there and refuse to attack anything. I'm not sure if that trick still works.
Re: controlling a myrk that's in rage
Posted: Thu May 27, 2010 7:52 pm
by Pyro
That was fixed in 1.7.1, so if it still happens then it is a bug.