There's a number of other issues concerning Ballistic on OSX at least:
- In the File Menu, "Build Plugin From Local", "Build Foundation Tags", and "Update Tag Formats" all do not function anymore.
- Sometimes when trying to work with some random tag files, Bal will open a copy of itself in itself with what looks to be a terminal window which says 'Assertion (fp) failed in "tags.cpp", line 89'. The only way to remedy this is to force quit it.
- When working with mesh tags, after a certain amount of time, Bal will simply stop showing new units or scenery you placed on the mesh. You have to Tab out to another program, move some Bal windows around, and come back to the mesh window, and it will see the units again for a short time.
- There is no way to band select tags and drag them as a group into a new tag or somewhere else, you have to do each one by one.
- When you try to drag a folder from All Tags Files, for example Objects, onto an unsaved tag file, it will bring up the terminal like window again and give 'Assertion (e) failed in "tags.cpp", line 1143'.
- M3 does not recognize plugins made by Bal it seems anymore. I created a 'Godmode' plugin for M3 (
http://tain.totalcodex.net/items/show/myth-3-godmode), which I thought worked okay. However I've had two people now saying it doesn't load and isn't even seen in the plugins folder. I tried to create a new plugin, but with the same results.
EDIT: From the Bal log, this seems to be a good idea why: "revengeapp.cpp, line #353: File >> Build Plugin :: This is not yet functional. Sorry."
Some additional info:
- It appears this terminal like interface is SIOUX: Simple Input/Output User Exchange
- The updated Ballistic that Blades posted shows it as:
Ballistic v1.0.1 (Benedict) Log :: Build 138
------------------------------------------
revengeapp.cpp, line #141: Loaded tags in the 'tags' folder.
revengeapp.cpp, line #152: Loaded tags in the 'local' folder.
revengeapp.cpp, line #163: Loaded tags in the 'plugins' folder.