Mazzarin's Demise VI Mythic Difficulty
Posted: Mon Dec 13, 2010 8:01 pm
First of all I must give respect to the creator of Mazz, ChrisP, and all those who contributed to the great thing that Mazz has become.
I have created a tiny little omnipatch file that I hope works to make Mazz a bit challenging again, without making any radical changes on the game itself.
Most of the "boss" monsters will now pose a greater threat to the player, since some of the cheapest/easiest ways to take them out have been removed.
Almost all normal enemies I have left unchanged, with one expection expection that will hopefully cause some grief.
Hope this gets some excitement back into someones games!
The Omnipatch applets can be found here:http://tain.totalcodex.net/search/?q=om ... for=mythii
(It's a .rar file cause the site won't let me uplaod a .mp file...)
I have created a tiny little omnipatch file that I hope works to make Mazz a bit challenging again, without making any radical changes on the game itself.
Most of the "boss" monsters will now pose a greater threat to the player, since some of the cheapest/easiest ways to take them out have been removed.
Almost all normal enemies I have left unchanged, with one expection expection that will hopefully cause some grief.
Hope this gets some excitement back into someones games!
The Omnipatch applets can be found here:http://tain.totalcodex.net/search/?q=om ... for=mythii
(It's a .rar file cause the site won't let me uplaod a .mp file...)