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Submit your ?s for Tyson 'Ferrex' Green and Scott Campbell!

Posted: Fri Feb 25, 2011 6:58 pm
by GodzFire
The next two tentative Myth Alumni interviews are going to be with Tyson 'Ferrex' Green of Badlands/Bungie, and Scott Campbell, main Producer/Designer of Myth 3.

Please post any questions you would like me to ask them here.

Re: Submit your ?s for Tyson 'Ferrex' Green and Scott Campbell!

Posted: Fri Feb 25, 2011 11:08 pm
by BIG KROK V8 SS
What is the myth alumni exactly?

Re: Submit your ?s for Tyson 'Ferrex' Green and Scott Campbell!

Posted: Fri Feb 25, 2011 11:46 pm
by capital
Dear Sir Fire. The title is not clear. Are they answering them here? Or are you relaying our questions to them? Also where will we hear their responses if they are not posting here?

Re: Submit your ?s for Tyson 'Ferrex' Green and Scott Campbell!

Posted: Fri Feb 25, 2011 11:51 pm
by GodzFire
I will be contacting them with a list of 20-30 questions and then post their responses here. Right now if you have any specific questions you would like asked, please post them here.

Re: Submit your ?s for Tyson 'Ferrex' Green and Scott Campbell!

Posted: Sat Feb 26, 2011 12:06 am
by capital
Questions in no particular odor:

1) Can you reinstate my forwarding bungienet email address: shikari@bungie.net

2) What are your thoughts on what the myth community has done for Myth 2, in terms of additional features and upgrades.

3) Would you like to see Myth go to the iPad or slate device. If so, can you make it happen?

4) The first level Myth 3, you allegedly were supposed to go to a secret level if you beat it no causalities on legendary, is this true?

5) Why are the skrael not implemented?

6) Can I haz kommit plz? Or I tr0 kik u 2 kentucky MB!

7) Do you see a future for the myth franchise? What about a Myth movie?

8) Why the hell was unit "clump" added in Myth 2!?!?!?

9) Myth TFL was by far the best computer game ever made, what were the thoughts in deviating from this model?

Re: Submit your ?s for Tyson 'Ferrex' Green and Scott Campbell!

Posted: Sat Feb 26, 2011 8:05 pm
by GuavaMoment
All questions for Scott Campbell about Myth 3:

1) What went right with Myth 3, that you're really proud of?

2) What went wrong, what's the one thing you'd change if you could?

3)How was the plot and story developed? The story paid a lot of attention to details left behind from the first two games. Was creating the story a case of connecting the dots from the details you had, or was the plot arc created first and modified to fit in as a prequel?

4) Most of the levels involving Trow and Oghre are impossible to beat as intended because the Oghre you capture aren't effective and numerous enough to win against Trow. Defeating the Trow involves abusing their AI and making them run around in circles. Was this the intended solution, or something left in due to a lack of playtesting and a rush to meet a deadline, or something else?