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adding mana blue

Posted: Thu Mar 03, 2011 11:46 am
by Point
is their a way for a unit to give mana to another unit via an attack?

or is this only a reflexive ability against oneself if -cost is entered in attack field?

Re: adding mana blue

Posted: Thu Mar 03, 2011 1:50 pm
by Pyro
I don't think there is a way other than a reflexive attack and even then it has its limits. Since reflexive attacks can be done over and over in a short time then you might want to do a different version of an attack. For example a melee unit can be set to regain mana each time they swing their sword. This wouldn't be a reflexive attack and would allow the unit to gain mana. The downside to that is you would need a duplicate melee attack with no mana use in case the unit has full mana. This way the unit does not stop attacking because it can't gain any new mana.

Re: adding mana blue

Posted: Fri Mar 11, 2011 6:31 am
by Zeph
unfortunately you can't :( There may be some way to do it via scripting, but you would have to copy the lines on all your maps. Reloading cannons is for another day :(

Re: adding mana blue

Posted: Fri Mar 11, 2011 3:26 pm
by Point
ya i guess... I was just looking into other ways to use the artillery so Carlinho could use them with out my troops.. ie a generic loader unit... instead of needing the whole collection to allow a monster change via artifact with loader animations.

the only other way i can figure it is make the cannon have real bad accuracy or recovery time... that is boosted greatly by a loader unit that adds tons of morale. though that would probably get frustrating. I do this sorta thing to a lesser extent with mortors, bazookas and heavy mg's and it seems to work well just placing a supply unit next to it speeds up their reload time.