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Zombies Gone Wild beta...
Posted: Fri Apr 01, 2011 2:12 pm
by Point
zombies gone wild beta test 1
here's a test to play around with... for Jon or who ever... to use on maps you will need to add the 3 units to the available unit list in loathing
http://hl.udogs.net/files/Uploads/%20Us ... ild-b1.zip
two maps included... Zombie Creek and Great Zombies...
Re: Zombies Gone Wild beta...
Posted: Fri Apr 01, 2011 7:00 pm
by juliocpaes
(villager) aaaaaaaaaaaaaiiiiiiiiiiiiieeeeeeeee!
I was scared of this photo.
Re: Zombies Gone Wild beta...
Posted: Sat Apr 02, 2011 9:35 am
by juliocpaes
juliocpaes wrote:(villager) aaaaaaaaaaaaaiiiiiiiiiiiiieeeeeeeee!
I was scared of this photo.
Hello Point
I played plugins, The Great Zombie-mesh and mesh-Zombie Creek, was
very good.
You're built unit that zombie girl?
I like when there is new units.
Re: Zombies Gone Wild beta...
Posted: Sat Apr 02, 2011 12:12 pm
by vinylrake
hey point, cool unit! that freaky crawling thing they do when they are injured is just disturbing. given the proportions of these zombie girls maybe you should call them Amazon Zombie Women or something similar.
the Great Zombie level was suprisingly fun.
The sounds could use a little polishing, but a solid plug - i thought at first your post was an april fool's joke, glad to see it wasn't!
Re: Zombies Gone Wild beta...
Posted: Sat Apr 02, 2011 12:53 pm
by juliocpaes
vinylrake wrote:hey point, cool unit! that freaky crawling thing they do when they are injured is just disturbing. given the proportions of these zombie girls maybe you should call them Amazon Zombie Women or something similar.
the Great Zombie level was suprisingly fun.
The sounds could use a little polishing, but a solid plug - i thought at first your post was an april fool's joke, glad to see it wasn't!
let's call it <<zombie girl>>.
<<Amazon woman>> unit with that name exists.
Re: Zombies Gone Wild beta...
Posted: Tue Apr 19, 2011 3:06 pm
by Point
the zombies are back in some of the wava wwii test maps... and if your really into slashing them up look for the new deadfall plugs where you can blow up them and others space marine style.
Re: Zombies Gone Wild beta...
Posted: Thu Jun 02, 2011 10:04 pm
by Point
had some fun with this so going to post on the tain
Re: Zombies Gone Wild beta...
Posted: Fri Jun 03, 2011 8:58 am
by vinylrake
juliocpaes wrote:let's call it <<zombie girl>>.
<<Amazon woman>> unit with that name exists.
how about just calling them "Amazombies"
Re: Zombies Gone Wild beta...
Posted: Tue May 14, 2013 10:40 am
by Point
http://hl.udogs.net/files/Uploads/%20Us ... ild-b2.zip
their back.... now with bite and barks...
3 meshes....
This beta includes Iron dukes Dwarfs!!!! FE
Zombie Chic -PoinT
Zombie Dawg -Point
DireWolf-beta -point
Wolf-point
dog- point with credits to Carlinho for finding the model..
archer and warrior hue change fixes by point.
Re: Zombies Gone Wild beta...
Posted: Thu May 16, 2013 1:10 pm
by Point
bug reports and fixes...
the two resurected zombie dawg cases need always use entrance projectile group unchecked...
attack range needs to be adjusted on some of the attacks from the previous high res build.
Re: Zombies Gone Wild beta...
Posted: Thu May 16, 2013 5:21 pm
by Point
omni patch b2 to b3
http://hl.udogs.net/files/Uploads/%20Us ... b3.omp.zip
patch and test dog day afternoon and the great zombie ...
b3 has update dire wolf batch and some fixes..
Re: Zombies Gone Wild beta...
Posted: Sun Jul 19, 2015 3:08 pm
by Point
Re: Zombies Gone Wild beta...
Posted: Mon Jul 20, 2015 8:54 pm
by juliocpaes
Hi Big PoinT,
you could give us an idea of when you will release a map and new units ?
before Christmas or after ?
Point wrote:
Re: Zombies Gone Wild beta...
Posted: Tue Feb 09, 2021 9:40 pm
by Point