MYTH EXPERTS CHAMPION
Posted: Fri Apr 01, 2011 8:45 pm
I have conquered the Myth Experts solo plugin, pending the fix of The Ibis Crown which is unbeatable in its current state. Steel Axe is working to correct this, but in the meantime, I have completed all of the other solo missions.
I'll let it be known I did use saves--most levels are literally impossible without the use of vetted units. I would save the very start of each game, and play it out as if I would in real-time online. Between my prior knowledge of how to complete the solo missions, as well as growing an instinct for unit's attacking habits in coop, I was able to beat every level (with significant frustration on many maps). However, more than half of the maps were beaten 100%, all the way through 0% (Stair of Grief--ended the game on a dwarf suiciding into a red maul for the win, which I may add was the most epic ending I have ever experienced). I came within about 30 seconds of beating The Forge 100% too, but the ending sequence is significantly harder, and since there is no room to move around, a few soulless shot down a couple of my arcs.
This plugin essentially alters the range of regular arcs and bowmen, with lower trajectory, making it hard to shoot those fetch hiding in a crowd of thrall, or even making your dwarves more prone to being shot from behind. That certainly was an element that completely gave this plugin a rejuvenated coop experience. I highly recommend this plugin for those of you who haven't tried it out yet. I will be willing to post films and screenshots of my victories, in case any of you newbies can't figure out a way to win .
Until then, I have conquered what no Myther has ever conquered before.
I'll let it be known I did use saves--most levels are literally impossible without the use of vetted units. I would save the very start of each game, and play it out as if I would in real-time online. Between my prior knowledge of how to complete the solo missions, as well as growing an instinct for unit's attacking habits in coop, I was able to beat every level (with significant frustration on many maps). However, more than half of the maps were beaten 100%, all the way through 0% (Stair of Grief--ended the game on a dwarf suiciding into a red maul for the win, which I may add was the most epic ending I have ever experienced). I came within about 30 seconds of beating The Forge 100% too, but the ending sequence is significantly harder, and since there is no room to move around, a few soulless shot down a couple of my arcs.
This plugin essentially alters the range of regular arcs and bowmen, with lower trajectory, making it hard to shoot those fetch hiding in a crowd of thrall, or even making your dwarves more prone to being shot from behind. That certainly was an element that completely gave this plugin a rejuvenated coop experience. I highly recommend this plugin for those of you who haven't tried it out yet. I will be willing to post films and screenshots of my victories, in case any of you newbies can't figure out a way to win .
Until then, I have conquered what no Myther has ever conquered before.