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WAVA-- Got Wood?
Posted: Wed Apr 06, 2011 8:45 pm
by Point
Re: WAVA-- Got Wood?
Posted: Thu Apr 07, 2011 9:04 am
by vinylrake
those maps look crazy detailed.
Re: WAVA-- Got Wood?
Posted: Thu Apr 07, 2011 12:36 pm
by carlinho
they are freaking amazing maps, though in-game some loose a lot of detail because color maps can't have too much definition because of their resolution
but with a good d-texture they can be really amazing.....
so if you help Point, we could have some amazing maps for WWII !
without dtextures (point's saving private ryan's map)
with dtextures:
Re: WAVA-- Got Wood?
Posted: Thu Apr 07, 2011 4:46 pm
by GodzFire
Just think what those might look like in 1.8........
Re: WAVA-- Got Wood?
Posted: Thu Apr 07, 2011 8:31 pm
by Pyro
The same as they do in 1.7.2.
Re: WAVA-- Got help?
Posted: Sun Apr 10, 2011 4:45 pm
by Point
besides the fun of detail texturing a few other things that some one could take a few moments to help with....
though the journeyman names are nifty it might be good to get some more wwii specific names got any ideas for...
>>>
German tank names?
German vehicle names?
German officers names?
>>>
could also use some insights and help in support attacks dialed in... airraids artillery barrage etc...
>>> and scripting of course...
Re: WAVA-- Got Wood?
Posted: Tue Apr 19, 2011 2:25 am
by Phex
I am quite sure you took at least parts of these maps from the game Close Combat. You should be careful not to get into any copyright issues.
Re: WAVA-- Got Wood?
Posted: Tue Apr 19, 2011 8:35 am
by vinylrake
do you have any evidence to back that up? or are you saying that because these maps look similar in design to maps you've seen in close combat?
Re: WAVA-- Got Wood?
Posted: Tue Apr 19, 2011 10:49 am
by Point
Phex wrote:I am quite sure you took at least parts of these maps from the game Close Combat.
Most of the textures where born from maps myself and others made for close combat... some maps especially the circa 2001 maps incorporate several elements from close combat maps especially sections of textures then rebuilt over battle maps and satilite photos and adjusted for team and coop goals. Basically a lot of layers of photoshop work.
an easy to recognize map like Gold beach combines and rescale 3 close combat maps gold juno and sword with added textures and scale adjusments for the most part extensive overhall using CC textures as a base, which in turn also used history and satilite photos as its origin.
back when warfare was started in the days of bnet fear and loathing was seen as a way to try and combine what was lacking in cc and in myth into one great wwii game... even now the hope is to meld players from both genres. Of course all the fps wwii games and rts like Company of Heros have filled that void since 2001 so much more difficult to bring players over... though its still a hope.
like most mods elements from all kinds of sources come into play... whether it be a grenade explosion created by Santa's Head which in turn born from an explosion in game x or a sound used from movie G.
Warfare builds upon all kinds of stuff... mainly a desire for some fun game play... and the ability for map makers to be able to create all kinds of battle scenarios. if seen to full fruition one would notice strong influences from the movies the longest day and a bridge too far, and more recently saving pvt ryan... 3 movies of course that most wwii games have been built upon.
History may provide the scripts outline though in the end the players have a chance to define the stories of fun.
Over the years a file maker pro database tried to reference just about everything added to this project from model sources to images etc... Its a long list for sure... The countless hours put into this would of been greatly exponentiated without their contributions and inspirations.
p.s. i pretty much stopped playing close combat years ago after a bridge too far came though i do see theres a newer version out crica 2009 which redid many of the maps many of which look redone with mod textures and improvements, will be interesting to play and see what inspirations mod makers inspired
Re: WAVA-- Got Wood?
Posted: Mon Apr 25, 2011 2:37 pm
by Phex
Thank you for those interesting insights, Point!