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comments and evaluation of solo plugin.
Posted: Thu Apr 21, 2011 6:17 pm
by juliocpaes
Hello friends,
my recent solo plugin posted:
- Young Knight (music);
- Crow's Bridge destroyed;
I am a newbie map maker, I would like feedback to adjust the plugins to come.
constructive criticisms.
Re: comments and evaluation of solo plugin.
Posted: Mon Apr 25, 2011 4:04 pm
by Phex
First some general hints concering the presentation of any unknown plugins you want to have tested:
- Provide a link to download, not only the plugin's name! (people are lazy)
- Provide screenshots or any other related artwork.
- Provide a brief summary of what a tester has to expect.
Young Knight (music)
A very short plugin with no player interaction at all. You should probably emphasise the passive nature of this plugin a bit more and rather call it "movie" instead of "music". The general idea is nothing totally new and has for example already been seen in the "the seventh god" intro and extro levels if you want to check it out. Nevertheless the concept of having a completely scenic or ambient movie instead of a movie with a story background is quite interesting. Your execution is not so exciting however. Some hints:
- Use some more different units.
- Use way more ambient creatures, effects and scenery.
- Implement more interactions between those units except from always the same sentence.
- I want to see some interesting events! Why doesnt the knight buy anything?
- Maybe even some random events which makes it worth to watch the movie twice.
- Villagers should not should out "help!" for no reason.
On the other hand I liked your wild camera movements and the idea of a scenic movie per se, I hope you continue improving it to something more interesting.
Crow's Bridge destroyed
- Include some level goals or the player has no idea what he has to do!
- Dead bodies need a better looking collection reference.
- Check your models, they are not placed properly. Do you see the distorted ground near the gravestones for example?
- Act 2 probably has broken endgame conditions for victory.
Its a very basic map and looks very solid and playable for a first mapmaking attempt. I like the use of damaged buildings and flames as well as the obligatory introduction sequence. The difficulty seems to gradually increase from timid to legendary which is also good.
Have fun mapmaking!
regards,
Phex
Re: comments and evaluation of solo plugin.
Posted: Mon Apr 25, 2011 6:32 pm
by juliocpaes
Hello Phex,
I liked your explanation. will certainly help me to build good maps.
I admit. I went precipitated in to post. I'll think more times before posting.
on your recommendation:
• Provide a link to download the plugin, not only the name!
I know not provide a link. how do you do?
Thank you for your reply.
I will certainly need more help.
I am sorry for my bad English.
Re: comments and evaluation of solo plugin.
Posted: Mon Apr 25, 2011 6:50 pm
by Pyro
juliocpaes wrote:• Provide a link to download the plugin, not only the name!
I know not provide a link. how do you do?
My new plugin
To make that link just type what is shown below but without the *.
[url=
http://tain.totalcodex.net/]My new plugin[/url*]
Re: comments and evaluation of solo plugin.
Posted: Mon Apr 25, 2011 8:44 pm
by vinylrake
better yet, go to the download page on the tain for your map and copy the url, and replace the text '
http://tain.totalcodex.net/' with your map's download page.
ex. (remove the *)
[url=
http://thetain.totalcodex.net/items/sho ... ht-musical] Young Knight Musical [/url*]
Re: comments and evaluation of solo plugin.
Posted: Mon Apr 25, 2011 9:47 pm
by Pyro
It was an example, I thought he would be able to figure out that any URL can go there.
Re: comments and evaluation of solo plugin.
Posted: Tue Apr 26, 2011 7:09 am
by vinylrake
I know it was an example, and a perfectly good one. In this case I just thought that with a potential for misunderstanding due to language translation it couldn't hurt to be as specific as possible.