Page 1 of 1

mesh effects that alter the mesh...

Posted: Tue May 17, 2011 1:19 am
by carlinho
this is actually a question for Point, as he already did this, but it's so freaking awesome, I think the public needs to know it can be done....
your explosions modify the mesh height....
creating craters....

that is freaking amazing...now how the hell you do that?
I went through your plug in fear and couldn't figure that out....

if it's a secret I understand....hehe, shoot me a PM but anyways, I think it's amazing and most mapmakers would love to implement that in their creations so maps are not that "plastic" and unalterable as myth is right now....

Re: mesh effects that alter the mesh...

Posted: Tue May 17, 2011 1:44 am
by Jon God
It has to do with the timing on the mesh effect, IIRC.

Re: mesh effects that alter the mesh...

Posted: Tue May 17, 2011 1:53 am
by carlinho
ah...you got me there...where do you tweak that? in the projectile tag?

Re: mesh effects that alter the mesh...

Posted: Tue May 17, 2011 12:20 pm
by Pyro
Did you try looking into the "mesh effect" tag type in Fear?

Re: mesh effects that alter the mesh...

Posted: Tue May 17, 2011 1:24 pm
by vinylrake
there's also a modified jman unit who can alter the height of the mesh. it's crude and pretty impractical, but interesting. (impractical because he raises up the mesh in jagged spires which should be impassible, but which aren't because he just alters the mesh he doesn't(can't?) change the passability of the raised terrain from what the underlaying map says it is.

Re: mesh effects that alter the mesh...

Posted: Tue May 17, 2011 4:29 pm
by carlinho
I tried looking into mesh effects but didn't understand a thing how to make that happen
I tweaked a couple of files in there, still nothing....
any clues appreciated!

Re: mesh effects that alter the mesh...

Posted: Tue May 17, 2011 6:08 pm
by Point
mesh effects can be applied to the projectile group.. i think most of the ones in warfare are based on the journey man dig in the ice... its rather easy to add them.. im away from mac so not able to check if mac fear and pc fear have any differences... though in pc fear its dissapation value that i believe makes them stick...

just look at the ones in wava... I do have one upgrade coming for them which is to add better crater scars to some of the explosions and digs.... since for some reason right now the when you dig a foxhole the stain doesnt stay on mesh..
anyway simple answer is just copy the one you like the best in wava

Re: mesh effects that alter the mesh...

Posted: Wed May 18, 2011 2:07 am
by carlinho
ah...totally lost
I even placed the 12journeman in a map and it doesn't dig anything, all he does is throw bits of ice...but no hole in there....at least in my mesh
does the mesh need to have any special flag checked for this to happen, or is it because of mesh heights/terrain height?

tried copying your files, but there's just too many linked together, so I prefer to understand the mechanism to try to duplicate it....
any help appreciated

thanks!

Re: mesh effects that alter the mesh...

Posted: Wed May 18, 2011 12:10 pm
by Point
no script or anything on the map needed... the journeyman himself just tosses ice i think the script uses the dig... anycase try using chaos and extract the soldier dig #foxhole dig or any of the explosions impact dents or craters #AT- impact crater in mesh effects... that will grab all related files

as long as the ME is selected in the explosion projectile group of your projectile it should work.

Re: mesh effects that alter the mesh...

Posted: Thu May 19, 2011 11:15 pm
by Road
Its not a script.
If you have my old WII propack you can grab a shovel and dig your own holes..lol, make a trench if you like.

Id have to unplug the plugin to see how I did it myself..it's been a long time. I believe its a detonation effect and usually it fixes itself so you have to modify it so it doesnt. I believe shiver uses the effect (her ripple attack) but its done in a way where its a temporary thing.

Re: mesh effects that alter the mesh...

Posted: Thu May 19, 2011 11:33 pm
by Jon God
Road wrote:Its not a script.
If you have my old WII propack you can grab a shovel and dig your own holes..lol, make a trench if you like.

Id have to unplug the plugin to see how I did it myself..it's been a long time. I believe its a detonation effect and usually it fixes itself so you have to modify it so it doesnt. I believe shiver uses the effect (her ripple attack) but its done in a way where its a temporary thing.
The spidermines in JINN leave craters. They are essentially wights, so it should be easy to figure out.

Re: mesh effects that alter the mesh...

Posted: Fri May 20, 2011 1:16 pm
by carlinho
I still couldn't figure it out, but I won't give up....hehehe

Re: mesh effects that alter the mesh...

Posted: Fri May 20, 2011 11:05 pm
by Road
Setting the Velocity to 0.0 will prevent the mesh from repairing and crate a hole. May have to mes with the other 4 settings to perfect it. The shockwave part of it may or may not physically effect it.... I dont recall, Im pretty sure its just for effect though.

Ill untag a plugin I have and give you more information.

Re: mesh effects that alter the mesh...

Posted: Sat May 21, 2011 2:22 am
by carlinho
you are a freaking genius~!!
that was it!

the speed to 0 !!!!!!

amazing!!!
thanks Road!

Re: mesh effects that alter the mesh...

Posted: Sat May 21, 2011 10:26 am
by Road
No problem Carlinho, glad I could help.
You can also make mountains or Pools of lava (Dark Wizard in Undead Legions).

Last I checked it was limited, I think when I was first playing with it you could only use it like 6 times and it would just stop working... let me know if the limits changed :D