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Sounds for attacks
Posted: Mon Jul 11, 2011 6:06 pm
by rifthead
Quick, possibly newbie question;
How do I change the sound effects for attacks? Say I want to turn a Green Berets M16 Shot into a suppressed shot...how would I alter the gunshot sound effect from its normal, loud variant, into a different sound effect? I've checked both the monster tags and the projectile tags, but can't find where it links to the sound tags.
Re: Sounds for attacks
Posted: Mon Jul 11, 2011 6:33 pm
by Graydon
Many of those little effect sounds are integrated into and called upon by the collection itself. You need to use Amber (macos9) or Oak (Universal, but in beta) to alter them. Usually it's the 'key sound' that you'd want to tweak.
Re: Sounds for attacks
Posted: Tue Jul 12, 2011 1:59 am
by rifthead
Crap that's what I was afra....
Wait, what?! There's a collection editor for OSX that's universal?!!! HOLY ****!
Re: Sounds for attacks
Posted: Tue Jul 12, 2011 2:26 am
by Graydon
oh what i meant by universal was that it's got available builds for both osx and windows
Talk to Melekor.
Re: Sounds for attacks
Posted: Tue Jul 12, 2011 3:18 am
by rifthead
You're still blowing my mind that I won't need Amber any more to edit collections in Myth...I had no idea another option was available (or in the pipeline, as it may be). I had given up on the idea of editing new collections because I don't have access to Classic anymore.
Re: Sounds for attacks
Posted: Tue Jul 19, 2011 10:13 am
by balor13
try altering the rebound or flight boxes in the proj window or try changing the pitch or volume in the sound tag
Re: Sounds for attacks
Posted: Wed Jul 20, 2011 7:17 pm
by carlinho
you can edit the sounds also using this program:
http://tain.totalcodex.net/items/show/ambience-pc