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Myth III The Wolf Age Demo

Posted: Wed Aug 17, 2011 8:28 am
by juliocpaes
I tested "The Wolf Age Myth III Demo", was excellent. :D great job.

http://tain.totalcodex.net/items/show/m ... f-age-demo

we hope full game.

Re: Myth III The Wolf Age Demo

Posted: Wed Aug 17, 2011 11:44 am
by Zeph
you're 7 years late

EDIT : DAMN I THOUGHT THIS WAS THE ORIGINAL MYTh 3 DEMO!

nice, gonna have to try that tonight

Re: Myth III The Wolf Age Demo

Posted: Wed Aug 17, 2011 4:07 pm
by Pyro
Heh, yea perhaps the name should be something that will let people know its not actually myth3 but the port. Like, "Myth 2: The Wolf Age" or just "The Age of the Wolf" (so that the name is similar but different enough to let you know it is different).

Re: Myth III The Wolf Age Demo

Posted: Wed Aug 17, 2011 4:36 pm
by DarthRevan555
Done, awaiting edit approval

Re: Myth III The Wolf Age Demo

Posted: Wed Aug 17, 2011 5:29 pm
by juliocpaes
Zeph,

I not 7 years late; :shock:

I've played totally myth 3.

I meant: the other level to translate Myth 3 for Myth 2.

has other levels? (M3 for M2) or only those two?

Re: Myth III The Wolf Age Demo

Posted: Wed Aug 17, 2011 5:43 pm
by DarthRevan555
Julio, the campaign is being converted to myth 2 so yes more are on the way with the full plugin

Re: Myth III The Wolf Age Demo

Posted: Wed Aug 17, 2011 6:27 pm
by juliocpaes
Darth.R.555

ahhh ok ! thanks.

Re: Myth III The Wolf Age Demo

Posted: Wed Aug 17, 2011 7:25 pm
by ThreeTigerSilverWind
DarthRevan--in the Nest level, the Big Myrkridia simply stand around when I attack them with only my Hearthguards from a distance. I am able to kill the big ones in this way and the small myrkridia also do not attack me when I target the big ones. Is that supposed to happen? I was actually kind of hoping they would react and attack me, since the win felt a bit cheap.

Re: Myth III The Wolf Age Demo

Posted: Wed Aug 17, 2011 7:37 pm
by juliocpaes
ThreeTigerSilverWind wrote:DarthRevan--in the Nest level, the Big Myrkridia simply stand around when I attack them with only my Hearthguards from a distance. I am able to kill the big ones in this way and the small myrkridia also do not attack me when I target the big ones. Is that supposed to happen? I was actually kind of hoping they would react and attack me, since the win felt a bit cheap.
Well, it can be ... is a Beta plugin. Darth may revise this can stretch to a higher aggressiveness of the Big myrkridia and small myrdridia. :| :wink:

Re: Myth III The Wolf Age Demo

Posted: Wed Aug 17, 2011 11:42 pm
by DarthRevan555
Thx for the tip, New scripts say that if any of them are damaged below a certain point they will stop acting like tards and bum rush you, also big myrks threat level will increase so he will throw bombs at u if you approach him.

As an added gag, once myrk giant has passed certain dmg point, all surviving myrks will be alerted to your location giving you time limit to kill him or be bum rushed by every enemy on the map, helps to prevent spamming him to death :P (not that you need it)

Re: Myth III The Wolf Age Demo

Posted: Thu Aug 18, 2011 4:48 pm
by ThreeTigerSilverWind
DarthRevan555 wrote:Thx for the tip, New scripts say that if any of them are damaged below a certain point they will stop acting like tards and bum rush you, also big myrks threat level will increase so he will throw bombs at u if you approach him.

As an added gag, once myrk giant has passed certain dmg point, all surviving myrks will be alerted to your location giving you time limit to kill him or be bum rushed by every enemy on the map, helps to prevent spamming him to death :P (not that you need it)
Awesome. Looks like I'm certain to get slaughtered and the challenge will be to keep Connacht alive and off the big ones somehow. I'm a big fan of levels where you just get by in the end--like Across the Gjol in TFL, the first few times I played it.

Btw, the two maps in the demo look great with dtex.

Re: Myth III The Wolf Age Demo

Posted: Fri Aug 19, 2011 8:46 am
by juliocpaes
I'm fan of levels, where first it must explore the environment, with some light confrontations, then the fight is increasing.
Yes, example this, are the maps: Across Gjol, the first levels of Chimera.
I think it's cool to fight in a place of Shadowmoor or around a cemetery, and this level "the nest" is very precise in this environment. I quote a final example, the map is: "Stinkie Graveyard" with the level "The Night of the Living Dead", where the pregame / text and narration were very funny.


That's it. :mrgreen:

Re: Myth III The Wolf Age Demo

Posted: Fri Aug 19, 2011 11:10 am
by vinylrake
just wanted to say this looks *really* nice. i've played m3 a bit and it was almost freaky to play the M3 levels in m2. you (collectively) did a good job getting the look and feel of playing the m3 maps right (at least as far as i remember).

looking forward to the REST of the campaign....!

Re: Myth III The Wolf Age Demo

Posted: Fri Aug 19, 2011 11:24 am
by DarthRevan555
vinylrake wrote: you (collectively) did a good job getting the look and feel of playing the m3 maps right (at least as far as i remember).
If you're referring to the missing untis/model. Don't worry they're on the way :).

Re: Myth III The Wolf Age Demo

Posted: Fri Aug 19, 2011 11:32 am
by Zeph
when you say "DO NOT DISASSEMBLE THIS PLUGIN without PERMISSION" you should at least credit the people that made the tags you used in your plugin :P