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we need local physics tool assistant

Posted: Thu Sep 22, 2011 12:33 pm
by ax3213
we cannot check "local physics" moves without launching myth.
ordinary, I use lothing to put objects for check it out.

then start to play... you see, the moves are unexpected.
back to fear to revalue. then again...

bother...

...its hard to associate terminologies too

Re: we need local physics tool assistant

Posted: Thu Sep 22, 2011 3:22 pm
by Graydon
Made sense to me, but in case it's confusing to anyone else, he's stating that it's annoying that we can't preview how a local physics edit looks/works in loathing. One has to launch the mesh in question in game, then find the location on the mesh where that physics effect takes place to verify whether it's ok or not.

Agreed, it'd be nice if more things that work in game worked in loathing, but I also know the reality is unlikely to ever happen. :)

Re: we need local physics tool assistant

Posted: Thu Sep 22, 2011 7:01 pm
by Dasgiest
Until then, practice makes perfect.