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Real World Distance to Myth Distance Conversion

Posted: Thu Jan 05, 2012 9:10 pm
by Industry
I posit that each 256 pixel submesh in Willow Creek is approximately 100 feet long by 100 feet wide.

And that a World Unit is 8 pixels.

There. Now I can search for this 5 years from now if I need to figure it out again.

Re: Real World Distance to Myth Distance Conversion

Posted: Fri Jan 06, 2012 12:51 am
by Graydon
Or, for those in the rest of the world, a submesh is 32m^2. :P

Re: Real World Distance to Myth Distance Conversion

Posted: Fri Jan 06, 2012 11:12 am
by A-Red
Which means that a world unit is exactly a meter, or roughly a yard if you prefer. Or was that known already?

Re: Real World Distance to Myth Distance Conversion

Posted: Fri Jan 06, 2012 11:46 am
by vinylrake
8 pixels = 1 meter?

Re: Real World Distance to Myth Distance Conversion

Posted: Fri Jan 06, 2012 8:28 pm
by A-Red
Sounds about right. Though I have to say, if I had an army of archers and they could only shoot twenty meters, I'd be pretty sad.

Re: Real World Distance to Myth Distance Conversion

Posted: Sat Jan 07, 2012 12:45 am
by Graydon
Aye the calculation of submesh was based on 8pix per WU, and 1yard/meter per WU. Though if you start doing the maths, that scale most certainly does seem off. It would make Trow something like 200x300 meters in dimension.... which seems awfully small for what it is no? Ah well, let's not think into it too deeply, it might make the game seem weird or something.

Re: Real World Distance to Myth Distance Conversion

Posted: Sun Jan 08, 2012 12:12 am
by Baak
Doesn't a World Unit correspond to a cathetus (non-hypotenuse) of one of the triangles on a mesh?

I can easily see one of these being 1 meter in length. About the height of a dwarf. A human is roughly two of these, etc.


Where is 8 pixels coming from?

Re: Real World Distance to Myth Distance Conversion

Posted: Sun Jan 08, 2012 1:44 am
by Industry
Not sure. Some where I must have read once that a World Unit was 8 pixels. I'd be happy be to wrong.

Re: Real World Distance to Myth Distance Conversion

Posted: Sun Jan 08, 2012 2:17 am
by Pyro
The 8 pixels relates to the color map's dimensions and where the world unit grid would lie so that each world unit takes up 8 pixels per side.

Re: Real World Distance to Myth Distance Conversion

Posted: Sun Jan 08, 2012 8:43 am
by Graydon
Aye, a colourmapper's general rule of thumb is to set up their PS grid at 8x8 pix to match the loathing grid. Very useful when making reflection maps.