Adaptive AI
Posted: Fri Jan 06, 2012 2:23 am
One drawback of myth is the capability of the AI. Granted, the current engine fosters an environment that is challenging enough to beat, and we all know multiplayer is the true test of talent and skill. For the IX Forgotten Heroes plugin, how were the units engineered to become adaptive to what the user's input was doing? When you throw a grenade in their general vicinity, the soldiers scatter and avoid the grenade. If you are trying to camp or hide, the soldiers hunt you down, using barriers as cover, and they don't typically injure their comrades in the process.
What if playing the AI, they dodged arrows, not in a way where they were programmed to avoid every arrow, because then it becomes impossible since the computer can react just as fast as the input. But perhaps, after an archer shoots, it walks to the side a bit, then shoots again, in a sort of pattern, or does this only when you shoot at it; it dodges at random.
The only current AI functions that really stand out to me are when ghols or soulless target your arty units only and ignore your melee, and how wights retreat when your archers are just out of range, and sneak up on your melee pack if the arcs are turned away. Was just wondering what kind of work it took to create the AI as I mentioned in IX Forgetten Heroes, which I believe has very similar scripting as The CAMP POW rescue mission.
On a side note, imagine the potential the game of myth has. The skill potential is so high, nobody is really close to it. Imagine a computer that controls all of the units individually with precision accuracy, every time, except is still subject to the randomness (duds, bounces, etc.). It could essentially be possible that this computer could defeat any human in a 1 on 1 without taking a single bit of damage, because it reacts automatically to your every move. Its hard to picture that would be possible in every situation with every unit, but just a flat out 100% win most of the time could be expected.
Oh and yours truly had his only account in the last 6 months banned from mariusnet. Apparently one idiot who likes to go around making stuff up all the time said I was a dick because I booted him from my game (for good reason). So I'm stuck with the privilege of signing on as a guest account, whom most people have wanked guest accounts anyway, so it looks like my upcoming projects are going to be delayed, unless a miracle happens and I'm suddenly allowed back on the server. Been "banned" since January 2009 for swearing in the lobby. Yeah. Swearing. That thing that every single other myther and person in the world does every minute of their lives.
What if playing the AI, they dodged arrows, not in a way where they were programmed to avoid every arrow, because then it becomes impossible since the computer can react just as fast as the input. But perhaps, after an archer shoots, it walks to the side a bit, then shoots again, in a sort of pattern, or does this only when you shoot at it; it dodges at random.
The only current AI functions that really stand out to me are when ghols or soulless target your arty units only and ignore your melee, and how wights retreat when your archers are just out of range, and sneak up on your melee pack if the arcs are turned away. Was just wondering what kind of work it took to create the AI as I mentioned in IX Forgetten Heroes, which I believe has very similar scripting as The CAMP POW rescue mission.
On a side note, imagine the potential the game of myth has. The skill potential is so high, nobody is really close to it. Imagine a computer that controls all of the units individually with precision accuracy, every time, except is still subject to the randomness (duds, bounces, etc.). It could essentially be possible that this computer could defeat any human in a 1 on 1 without taking a single bit of damage, because it reacts automatically to your every move. Its hard to picture that would be possible in every situation with every unit, but just a flat out 100% win most of the time could be expected.
Oh and yours truly had his only account in the last 6 months banned from mariusnet. Apparently one idiot who likes to go around making stuff up all the time said I was a dick because I booted him from my game (for good reason). So I'm stuck with the privilege of signing on as a guest account, whom most people have wanked guest accounts anyway, so it looks like my upcoming projects are going to be delayed, unless a miracle happens and I'm suddenly allowed back on the server. Been "banned" since January 2009 for swearing in the lobby. Yeah. Swearing. That thing that every single other myther and person in the world does every minute of their lives.