Twice Born Glitch (Fix for 1.8)
Posted: Fri Jan 06, 2012 8:02 pm
So I did an experimental campaign just on timid--where all my original arcs and duffs would carry over since Willow Creek. I wanted them to make it all the way to the forge, just to see if there was a point where they wouldn't carry over. Upon starting twice born, I noticed a few of my vets I had control of, but most of them were being controlled by the north army controlled by the AI. Carrying over into the forge, I only got the dwarf vet because I had control of it, but my 3 original archers were gone because they died during twice born. Furthermore, alric is shown as being a veteran of 1 battle, but has no kills accumulated.
So, is there a fix to make sure that the carry over vets are in your possession at the onset of the game? Also, there is a terrible glitch, which is easily avoidable but its annoying because it takes over every time. If alric engages SB during the game, all of your units turn blue. That doesn't stop enemy units like wights, thrall, and myrks from killing your uncontrollable units. Any way to get this rescripted so that the enemy units either stop, or retreat back to their original positions, then resume once alric is back in your control? Like i said, I don't know if this was an unintended consequence of the original scripting that isn't to be changed, but it really is annoying when you are trying something new and the enemy annihilates your army because alric goes into scene mode.
I should have saved this past game, but the game wouldn't end either because SB never got to the final battle circle. He was engaged in fighting the enemy units, and killed all of them, and wouldn't retreat despite alric being right next to him. He continued to kill all the AI units, and i set alric to attack him. He was killed by alric near the satchel/wight line at the 2nd stage of twice born, and therefore never triggered the ending scene.
Was just wondering if this level could be reworked to avoid being able to play yourself into an un-winnable predicament, in addition to the enemy killing your units while blue thing.
So, is there a fix to make sure that the carry over vets are in your possession at the onset of the game? Also, there is a terrible glitch, which is easily avoidable but its annoying because it takes over every time. If alric engages SB during the game, all of your units turn blue. That doesn't stop enemy units like wights, thrall, and myrks from killing your uncontrollable units. Any way to get this rescripted so that the enemy units either stop, or retreat back to their original positions, then resume once alric is back in your control? Like i said, I don't know if this was an unintended consequence of the original scripting that isn't to be changed, but it really is annoying when you are trying something new and the enemy annihilates your army because alric goes into scene mode.
I should have saved this past game, but the game wouldn't end either because SB never got to the final battle circle. He was engaged in fighting the enemy units, and killed all of them, and wouldn't retreat despite alric being right next to him. He continued to kill all the AI units, and i set alric to attack him. He was killed by alric near the satchel/wight line at the 2nd stage of twice born, and therefore never triggered the ending scene.
Was just wondering if this level could be reworked to avoid being able to play yourself into an un-winnable predicament, in addition to the enemy killing your units while blue thing.