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Industry
Posts: 303 Joined: Fri Mar 19, 2004 3:47 pm
Location: Alaska
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by Industry » Thu Dec 30, 2004 7:33 am
Hi,
Does anyone know what sort of Scene Graph Myth 2 uses? Does it use the submeshes as some sort of Bounding Volumes?
Or since you can move the camera all over the mesh, does it treat the entire mesh as one big node?
Thanks,
Industry
Industry
Posts: 303 Joined: Fri Mar 19, 2004 3:47 pm
Location: Alaska
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by Industry » Tue Jan 11, 2005 9:28 pm
Okay, since no-one replied. And since the folks who have seen the source code can't reply without breaking the rules. I will blatantly conjecture. The Myth Engine renders everything in any submesh or portion of submesh that appears in the camera view. A sort of occlusion culling, if you can't see it, it doesn't get rendered.
iron
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by iron » Tue Jan 11, 2005 10:24 pm
you're da man Industry, you got it in one That's exactly how Myth does it.
. . . playing as long5hot on War Thunder
William Wallet
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by William Wallet » Fri Jan 14, 2005 12:30 pm
Is that why trees near the screen edge keep disappearing? Or rather, their shadows do?
Okay I got the models but now I'm too dumb to do anything with 'em
iron
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by iron » Fri Jan 14, 2005 5:35 pm
Um ... probably. Can't say I've ever noticed it, but now I'm sure I'll see it all the time & it'll drive me crazy :0
. . . playing as long5hot on War Thunder
William Wallet
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by William Wallet » Fri Jan 14, 2005 11:43 pm
Hah! I just ruined the illusion for Iron! NEXT!
Okay I got the models but now I'm too dumb to do anything with 'em
mauglir
Posts: 444 Joined: Wed Mar 24, 2004 12:14 am
Location: Minneapolis, MN U.S.A.
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by mauglir » Mon Jan 17, 2005 6:23 pm
I bet things like that get more noticeable the higher your screen resolution.
Mauglir
iron
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by iron » Mon Jan 17, 2005 6:41 pm
that's it. From now on its 640x480 software mode for me.
. . . playing as long5hot on War Thunder