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Slow Sound Oddities

Posted: Fri Jan 27, 2012 1:30 am
by Olong2
On 1.7.2---actually since 1.7, I think---there are certain sounds which play in super slow-motion. Maybe 11-MHz, down from 44?

Seems very random. For example, plug-in "X" (third party) runs and works just fine, but a few of the sounds in "X" don't play at the appropriate rate. Not all; just some.

I can list a coupe plug-ins if anyone wants. Or, if this is a known issue and I'm just late to the game (often the case), please let me know if there's a fix?

:D

Re: Slow Sound Oddities

Posted: Fri Jan 27, 2012 4:14 am
by Melekor
It isn't a known issue as far as I am aware.

Which build of 1.7.2 are you running - windows, mac ppc, mac universal, linux?

Which specific plugins and sounds does it happen with?

Re: Slow Sound Oddities

Posted: Fri Jan 27, 2012 5:12 am
by Jon God
Melekor wrote:It isn't a known issue as far as I am aware.

Which build of 1.7.2 are you running - windows, mac ppc, mac universal, linux?

Which specific plugins and sounds does it happen with?
IIRC, on older builds *like under 1.6, I think* the sound played differently on different systems, so what would be all warped on one, would sound fine on the other. IIRC, it sounded good on the mac side, but not the PC side. At some point this was fixed, and both versions hear the same thing. Meaning all the plugins that were made on a mac that ran into that issue, would sound weird suddenly.

Re: Slow Sound Oddities

Posted: Fri Jan 27, 2012 6:49 pm
by Fury IX
There is a ww2 coop plugin called Plane Error that has really slow sounds at the start, I cant understand it at all. Im not sure if this is the same problem, and I don't know who made the plugin.

http://hl.udogs.net/files/Uploads/%20Us ... 0Error.zip

Im on Vista, Build 374

Re: Slow Sound Oddities

Posted: Fri Jan 27, 2012 7:19 pm
by Pyro
Yeah, as Jon stated, at some point it was discovered that some sounds play differently between Windows and Mac users. So it was made to match with each other. If you take a look at this sound chart, the item with the X on it has a condition to make it sound right. It is the one that sounds wrong if you don't use the stated condition.

Re: Slow Sound Oddities

Posted: Mon Jan 30, 2012 12:09 am
by Olong2
Thanks, men! You're right: "Plane Error" has the problem. I extracted and re-saved the sound as mono 22-KHz, problem solved. Strange.

Also, thanks mightily for that awesome M2 sound chart. Really helps.

Must be some kind of change since 1.6, I guess. Wish there was a way to correct via patch, and without having to extract sounds, etc.