Experts Champion
Posted: Sat Jan 28, 2012 3:06 pm
I beat the Myth2_Experts in campaign mode a while back because a few levels were literally impossible solo with no vets. But I have since beaten all of the levels in online mode, proof that I have beaten them either solo or with a team. Most of them I think I could beat by myself, with the exceptions being (Maybe Great Library, Landing at White Falls, and The Wall). I think its because these levels are based on timed waves, and isn't set up where you can go at your own pace.
Overall, a great plugin which I recommend anyone to play. Oh I forgot to mention, haven't beaten Ibis Crown because the level is bugged and cannot be beaten. Its almost beatable even after you lose all of your units in the teleport, so with the other units it would easily be beaten. I'm pushing for a final release of this plugin, and I've taken the time to analyze each map and point out each flaw. For those of you wondering, the gameplay itself is harder than regular myth; archer and soulless' tradjectory is very low, which means a lot of self-inflicted damage caused by bows, and a very long range for soulless (if they are on a high enough hill, they can be shooting you even when not in sight). Dealing with the soulless was the single hardest thing on these maps, it was like dealing with myrk giants in that anytime you had a chance to outsmart them or use an alric pop on a big group, go for it because they'll tear you apart.
Your units will vet up much much higher than regular units. Archers vet up to about 45 kills, where they then shoot at archer hero speed. Dwarves vet to about 80, and can throw 2-3 bottles in the air at a time. Warriors and other melee units vet up too, and I'm not sure if any dark side units vet up in the same manner. That is one of the fixes I want for this plug, for it to be compatible with reversal also in that units vet the same way.
Here's some things about the plugin: You either win with 90% and up, or win with less than 10% left. The vets add a major advantage to you on any level, and most melee waves are cut down very seemlessly if you are in a defensive position. Maps like stair of grief where you considerable packs of soulless on cliffs with that range, you get torn apart. In my solo of that map the first time, my last dwarf suicided on the last red maul to win it with 0% left. In fact, there were 2 red mauls vs my 1 red dwarf, and I would have lost except the Jman took a swipe and took out one of the mauls for me. Pretty hilarious film to watch, really epic. Also, Landing at White Falls has about 200 soulless all on the hills and castle walls. Nobody is going to beat this map without taking half casualties. There are too many thrall to deal with at the start, and time is not on your side (you still only have 12 minutes to silence the cannons). I'm going to be brainstorming up some ideas on how to make the levels more balanced, and perhaps even harder, since I said some levels are easily beaten with 100% or just under.
I think this plugin should have a separate tagset so you can use any tagset you want on these maps, while still having the same huge amounts of enemies to kill. You might not vet up, but that's fine with me. And if you want to use the Myth2_Experts tagset for any other map then you can. Just my 2 cents, but here's a slideshow of all my endgame screens. I'm the captain in all of them, as you can see my name was changed to conceal my identity from some ppl.
http://img687.imageshack.us/slideshow/w ... creek1.png
P.S. Gate of Storms endgame screenshot is proof Alric is a Nazi.
Overall, a great plugin which I recommend anyone to play. Oh I forgot to mention, haven't beaten Ibis Crown because the level is bugged and cannot be beaten. Its almost beatable even after you lose all of your units in the teleport, so with the other units it would easily be beaten. I'm pushing for a final release of this plugin, and I've taken the time to analyze each map and point out each flaw. For those of you wondering, the gameplay itself is harder than regular myth; archer and soulless' tradjectory is very low, which means a lot of self-inflicted damage caused by bows, and a very long range for soulless (if they are on a high enough hill, they can be shooting you even when not in sight). Dealing with the soulless was the single hardest thing on these maps, it was like dealing with myrk giants in that anytime you had a chance to outsmart them or use an alric pop on a big group, go for it because they'll tear you apart.
Your units will vet up much much higher than regular units. Archers vet up to about 45 kills, where they then shoot at archer hero speed. Dwarves vet to about 80, and can throw 2-3 bottles in the air at a time. Warriors and other melee units vet up too, and I'm not sure if any dark side units vet up in the same manner. That is one of the fixes I want for this plug, for it to be compatible with reversal also in that units vet the same way.
Here's some things about the plugin: You either win with 90% and up, or win with less than 10% left. The vets add a major advantage to you on any level, and most melee waves are cut down very seemlessly if you are in a defensive position. Maps like stair of grief where you considerable packs of soulless on cliffs with that range, you get torn apart. In my solo of that map the first time, my last dwarf suicided on the last red maul to win it with 0% left. In fact, there were 2 red mauls vs my 1 red dwarf, and I would have lost except the Jman took a swipe and took out one of the mauls for me. Pretty hilarious film to watch, really epic. Also, Landing at White Falls has about 200 soulless all on the hills and castle walls. Nobody is going to beat this map without taking half casualties. There are too many thrall to deal with at the start, and time is not on your side (you still only have 12 minutes to silence the cannons). I'm going to be brainstorming up some ideas on how to make the levels more balanced, and perhaps even harder, since I said some levels are easily beaten with 100% or just under.
I think this plugin should have a separate tagset so you can use any tagset you want on these maps, while still having the same huge amounts of enemies to kill. You might not vet up, but that's fine with me. And if you want to use the Myth2_Experts tagset for any other map then you can. Just my 2 cents, but here's a slideshow of all my endgame screens. I'm the captain in all of them, as you can see my name was changed to conceal my identity from some ppl.
http://img687.imageshack.us/slideshow/w ... creek1.png
P.S. Gate of Storms endgame screenshot is proof Alric is a Nazi.