This sounds a little crazy, but fun
I checked, that although you set the maximum distance to the attack, not certain that the projectile reaches there. The projectile is affected by three important things to achieve that distance. As said Fury, is to make the lighter projectile (on a scale 1000 is lighter. and 0000 is heavier) I mean inertia.
For me, when you manufacture a new projectile are three very important things that affect their proper functioning.
- One is the "inertia" (found on the menu of the projectile)
- Another is the "Initial Velocity" (located on the monster's attack in question, in your case the cannon)
- The last is the "Object Tag" (this is also found in the menu of the projectile, top left) This is important because it marks the physics of projectile. For you to understand...
For example, for a cannon to shoot straight ahead of him (as you would a rifle or a gun) the "object tag" would be appropriate "poacher rifle round"
If you want a cannon that shoots like a mortar (the bullet has a flight with an arc angle) the "object tag" would be appropriate "dwarf bottle"
The projectile may be lightweight at the maximum, but if you do not apply the proper initial velocity, will not get very far. The problem for a very light projectile. is that if you apply too much initial force, the projectile will fly much higher from where you are pointing (in some cases completely lost control) the projectile will go further but, in most cases, this will always deviate slightly above target. So you should manually pointing to the ground fire, anticipating the movement of the unit you want to hit.
The important thing here is to balance the initial velocity. you can understand what I try to explain with a simple example. Modify the normal attack of an archer and increase its initial speed from 700 to 1,000. or even more. (see the fateful outcome
)
I managed to flying the projectile with 0,250 of inertia (that is quite heavy) at a distance of more than 35,000. I did this using an "initial velocity" of more than 2,000 and from playing around with the settings. Considering that i use as "object tag" the "poacher rifle round". the flight was more direct. To this must be taken into account the terrain, if this does not interrupt in the path.
I hope it will serve as guidance.