Stuff that makes Myth, well, Myth:
• I liked the depth of control for the units. It felt like you really had control over them. You could dodge arrows, psych-out AI and enemies.
• I liked the overall feeling of being fantasy, but not LOTR or J-Fantasy, it kinda was it's own thing. No dwarves with axes, no elven archers.
• The story is told in a unique way, you aren't the hero, and who knows, you sometimes almost feel like you aren't even working for the heroes.
• It's brutally violent. While this I would usually feel kinda disappointed about; since most games use it as a selling point, this uses it as a device to make everything feel that much more mortal. Seeing your army hacked to pieces holds a little more a gut twitching feeling when you see the limbs and blood. It almost feels like a WWII game or something, in how grity it is.
• It's colorful. Most games these days, and most other RTS games have a muted color pallet, but this game goes all over the place, uses all kinda of colors.
• The story is overall just good, lots of lore, backstory, hints at things, and such. Once you've finished the game, there's still a lot to think about, and discuss.
• The depth to the modding tools are amazing, and in terms of gameplay you can do almost anything.
• The music and voice acting are top notch, and set the bar (in my opinion) for every other RTS, a bar which I feel has never been pushed any higher.
• The game world is very interesting and leaves lots of places unvisited, which makes it feel like that much larger of a world.
• It is still just unique when it comes to gameplay, there are no other RTS/RTT games that feel anything like it. As close as some might say Company of Heroes is, I feel it's almost nothing like Myth, it feels more like a slightly more RTT version of every other RTS.
• Art style and creatures are imaginative, they manage to feel unique to this day, in my opinion.
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Stuff that we could do without:
• Modding tools that only really effect gameplay. (No interface, control, etc. editing)
• Lack of some modern multiplayer stat tracking/Matchmaking, achivements, etc.
• No Split screen! - Joke, don't kill me!
• Bots would be nice too...?
• More multiplayer settings (custom gametypes, projectiles on/off, unit and projectile quick switch out, rounded games, switching starting places between rounds, etc.)
• Uh... Myth is perfect?
That's all I can think of for now.
I'm Jon God, and I approve this message.