Dtextures from a map won't work
Posted: Wed Jul 25, 2012 3:54 am
question: I built a plug on a pc, plug works perfect on the pc I built it, then when importing into a mac, the dtextures won't show.
is there a specific setting I need to do when creating the plugin that will export into that plugin the dtextures as well?
somehow something is not working...
thanks!
myth log:
2012-07-25 01:47:41
Myth II 32-Bit |iUniversal|p Build 374 running under MacOS 1065 (Intel) ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for OpenGL devices...
Found 1 to use
NVIDIA GeForce 9400M OpenGL Engine | NVIDIA Corporation | OpenGL 2.1
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Green Berets Interface
Patch 1.5
Patch 1.7 Templates
Green Berets Detail Textures
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.mov'.
Running OpenGL at 1440 x 900 (VSync ON)
Starting mesh "xxxx" with 1 plugin...
xxxxxxx
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Error: None in /Myth/Myth2Code/definitions.c, line #507: couldn't read header for detail_textures definition 'wati'.
Warning: Detail map not applied because some textures could not be found.
Quitting single player game...
Warning: Unable to find cutscene 'prologue.mov'.
Running OpenGL at 1440 x 900 (VSync ON)
is there a specific setting I need to do when creating the plugin that will export into that plugin the dtextures as well?
somehow something is not working...
thanks!
myth log:
2012-07-25 01:47:41
Myth II 32-Bit |iUniversal|p Build 374 running under MacOS 1065 (Intel) ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for OpenGL devices...
Found 1 to use
NVIDIA GeForce 9400M OpenGL Engine | NVIDIA Corporation | OpenGL 2.1
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Green Berets Interface
Patch 1.5
Patch 1.7 Templates
Green Berets Detail Textures
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.mov'.
Running OpenGL at 1440 x 900 (VSync ON)
Starting mesh "xxxx" with 1 plugin...
xxxxxxx
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Error: None in /Myth/Myth2Code/definitions.c, line #507: couldn't read header for detail_textures definition 'wati'.
Warning: Detail map not applied because some textures could not be found.
Quitting single player game...
Warning: Unable to find cutscene 'prologue.mov'.
Running OpenGL at 1440 x 900 (VSync ON)