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Posted: Sat Feb 05, 2005 2:55 pm
by igmo
if i were to desire to switch the peasant cheer sound to something else - say wind, or crickets or bird flaps or wight flies... (anything quiet enough to not hear during PT of pg and kg games.) if i were to want to do that, where is it in fear, and would it make me go oos?
Posted: Sat Feb 05, 2005 3:27 pm
by Myrd
Local tags are not loaded in network games, so it would not have any effect.
Posted: Sat Feb 05, 2005 8:13 pm
by igmo
Myrd wrote:Local tags are not loaded in network games, so it would not have any effect.
groovy - so what collection do i look in? i saw the monsters had a sounds window, but it was empty.
i'd appreciate any direction.
Edited By igmo on 1107652405
Posted: Sat Feb 05, 2005 8:42 pm
by qwerty2
that'd be a nice idea
Posted: Sat Feb 05, 2005 8:47 pm
by TopGunZ
It drives you that crazY? Just move the map away from them.
Posted: Sun Feb 06, 2005 3:09 am
by Industry
I don't believe this can be done in Fear. I think you need a collections editor, like Amber for the Mac or "nothing" for the PC. In addition to editing collection sprites and setting up the sequences, I think Amber can key up the sounds that go with each sequence. So for the peasant cheerleaders you would go into the "celebration" sequence and change the sound.
But, I don't have a Mac and have never seen Amber in action, so I could be completely wrong.
Posted: Sun Feb 06, 2005 3:18 am
by Orlando the Axe
I'm pretty sure that by "have no effect" he means that no matter what you did the peasants would still cheer. The tags do not load in multiplayer meaning it won't go OOS but it also won't have any effect. In the first versions of myth this wasn't the case if I can recall. People would make local changes that caused units to bleed all the time, the games would go oos but the only effect they would have is a bloody trail letting you know where all the enemy units are, the ranked games would still count. I think this was fixed in 1.2 though I could be wrong.
Edited By Orlando the Axe on 1107677971
Posted: Sun Feb 06, 2005 9:55 am
by igmo
bummer.
Posted: Sun Feb 06, 2005 11:33 am
by igmo
it is possible. and seems to cause no oos issues.
in fear, open sounds->villager celebration and change the volume to as close to 0 as you care to go.
then your wife won't tease you with "whoohoo, alright!" when you play myth without headphones.
Posted: Sun Feb 06, 2005 2:01 pm
by Orlando the Axe
yeah but it will still happen when you play on playmyth.
Posted: Sun Feb 06, 2005 3:37 pm
by igmo
damn, u r right. ::frowny face::
guess i need to go back 8yrs and kick a level designer in the nuts yelling: "hundreds of ppl are going to spend all their PT for 1000's of games listening to that shit!"