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Ozone Redux....

Posted: Sat Nov 03, 2012 10:42 pm
by Point
To add a little life into WWII WAVA today i remixed a few levels for WAVA units... they work pretty well on OZones great wwii maps..

help test them out...
maps here...

http://hl.udogs.net/files/Uploads/%20Us ... dux-B2.zip
beta 2 is now up


tagset here...
http://tain.totalcodex.net/items/show/w ... ava-tagset

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thanks Oz for all your great work past present and future ...

patch from B1 to B2
omni patch
http://hl.udogs.net/files/Uploads/%20Us ... B2.omp.zip

detail textures here---- now included.... no longer need for b2
http://hl.udogs.net/files/Quick%20Uploa ... 20dtex.zip

Re: Ozone Redux....

Posted: Sun Nov 04, 2012 7:05 pm
by Point
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post any test bugs found here... thanks...

known so far...

0-tanks needs shell pick ups
0-check tank shell explosive dmg
0-king tiger tanks dont seem so interested in shooting….
0-camp time to end game is fast some times...
0-generals asssaisin games end too quick sometimes as well…

Re: Ozone Redux....

Posted: Fri Nov 30, 2012 3:09 pm
by Point
had some real fun test games before my vacation... hopefully people kept on testing... list any bugs so i can fix and get it up on the tain ... Thanks

Re: Ozone Redux....

Posted: Fri Dec 14, 2012 3:14 pm
by Point
JOIN IN THE FIGHT....
THIS IS SOME FUN STUFF :)