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Graphics near edge of monitor getting stuck

Posted: Wed Jan 30, 2013 7:53 pm
by Platinum
During a game, it seems the graphics in the top left corner of my monitor tend to get "sticky" or freeze in place. So, when I move the camera or something, the graphics will blur to what it was prior to being moved. I switched from OpenGL to DirectX11 in prefs a while back because OpenGL was giving me problems too. Desktop is very powerful with a presumably good video card (not the best but not worst), and its only a year old. Any thoughts?

Re: Graphics near edge of monitor getting stuck

Posted: Wed Jan 30, 2013 8:05 pm
by Pyro
It is not a problem with your computer, Myth can only show you so much of the map currently and some mapmakers lower their maps far enough down that you see past that limit. This is causing that effect you see just as it would if you saw past the edge of the map. It has already been dealt with in the upcoming 1.8.0 update.

Re: Graphics near edge of monitor getting stuck

Posted: Thu Jan 31, 2013 6:06 am
by Platinum
'Like' button.

Re: Graphics near edge of monitor getting stuck

Posted: Thu Jan 31, 2013 7:55 pm
by Myrd
You can put this into a poweruser.txt file in your preferences folder:

Code: Select all

[Renderer.OpenGL]
ErasePreviousFrame=true
That should also fix it (under OpenGL) in 1.7.2. The reason that's not on by default is it does cause a slight performance decrease.

Re: Graphics near edge of monitor getting stuck

Posted: Thu Jan 31, 2013 8:24 pm
by Melekor
Or equivalently for DX, replacing the first line with [Renderer.DX11]