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Posted: Mon Feb 21, 2005 4:34 pm
by Twelve Motion
How does experience work for units in this game? I know when units get kills they become better but what does that mean? Is there a difference from 1 kill too 3? Do they get one notch better every 2 kills? Is there a max? Or do they just get like 4% faster every kill?
Also how does the "Allow veteran units" option work in multiplayer?
Posted: Mon Feb 21, 2005 5:30 pm
by iron
With more kills units have a shorter delay between attacks, and if they're a missile unit they get more accurate. The degree of these changes is set in Fear, under the attack dialog in the monster tag.
The max for normal Myth units is 5 kills, beyond which they cease improving. In 1.4 we introduced an extension whereby mapmakers can allow units to keep vetting up to 128 kills.
The multiplayer option allows units to keep their veteran status from one game to the next, instead of all being fresh zero-kill units with each restart.
Posted: Mon Feb 21, 2005 7:45 pm
by igmo
of small note is that locks and fetch do not vet.
Posted: Mon Feb 21, 2005 10:14 pm
by Twelve Motion
Hmm I have never been able to get the Vet units in multplayer to work... Do we need to play the exact same game?
5 kill max is pretty dissapointing... Here I thought a zerk with 25 kills could take anything on
Posted: Tue Feb 22, 2005 1:41 am
by William Wallet
Vet works for me, as long as I pick maps out of the same plugin - I dunno actually
Posted: Tue Feb 22, 2005 2:19 am
by Archer
igmo wrote:of small note is that locks and fetch do not vet.
That's sad.
Is the melee units vetting faster than ranged a Myth III-only thing, then?
~J
Posted: Tue Feb 22, 2005 4:07 am
by lerabu
To keep your vets in mutli:
-no one must leave the game
-no one must join the game
-don't change the plugin
If you want to do a vet keeping game, it' a good idea to close the game and ask your fellow players not to leave becuase you're gonna have some vet phun! :D
Posted: Wed Feb 23, 2005 9:19 am
by William Wallet
Yeah - but that only works in a sissy game of Myth when there ARE survivors. Pass me the tequila, this wight is goin' in
Posted: Fri Feb 25, 2005 6:55 am
by Phex
Lothar gives some lessons about vetting in this thread.
Posted: Fri Feb 25, 2005 9:18 pm
by Lothar
I recently began writing a book on the subject :surprised:
A guide to the mysteries of the veteran!
Here, at my website:
Lothar's Guide to Veterans
Even as I am writing this reply I am adding to it; it is a very thorough guide, but if you still have any questions, post them here so that they can be addressed in the guide.
Posted: Sat Feb 26, 2005 12:03 am
by Archer
Given the extremely temporary nature of veterans, it seems more reasonable that it's stored in RAM (or paged out to a disk) than that they'd devote a whole temporary file to it.
~J