Black screen frequently occurs on game start
Posted: Wed Mar 13, 2013 9:12 pm
2013-03-13 18:50:27
Myth II 32-Bit |iUniversal|p Build 374 running under MacOS 1058 (Intel) ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for OpenGL devices...
Found 1 to use
Intel GMA X3100 OpenGL Engine | Intel Inc. | OpenGL 1.2
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Patch 1.7 Templates
Magma - Bungie Map Textures v1
Magma - Bungie Map Textures v2
Jon God's Bungie Map TexturesB4
DR - M2 Textures
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.mov'.
Establishing connection with metaserver at myth.mariusnet.com:6321...
Connected.
Running OpenGL at 1280 x 800
Starting mesh "Wight Falls II |i(Light)" with 1 plugin...
ffaleaguemappackv1
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=0, UpdateCMapChunked=1
Quitting networked game...
Running OpenGL at 1280 x 800
Starting mesh "Khuba Dhunmo (Dark)" with 1 plugin...
ffaleaguemappackv1
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=0, UpdateCMapChunked=1
Quitting networked game...
Running OpenGL at 1280 x 800
Starting mesh "Titus Groan (Light)" with 1 plugin...
ffaleaguemappackv1
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=0, UpdateCMapChunked=1
Mac os 10.5.8
Any ideas on how to fix?
Myth II 32-Bit |iUniversal|p Build 374 running under MacOS 1058 (Intel) ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for OpenGL devices...
Found 1 to use
Intel GMA X3100 OpenGL Engine | Intel Inc. | OpenGL 1.2
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Patch 1.7 Templates
Magma - Bungie Map Textures v1
Magma - Bungie Map Textures v2
Jon God's Bungie Map TexturesB4
DR - M2 Textures
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue.mov'.
Establishing connection with metaserver at myth.mariusnet.com:6321...
Connected.
Running OpenGL at 1280 x 800
Starting mesh "Wight Falls II |i(Light)" with 1 plugin...
ffaleaguemappackv1
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=0, UpdateCMapChunked=1
Quitting networked game...
Running OpenGL at 1280 x 800
Starting mesh "Khuba Dhunmo (Dark)" with 1 plugin...
ffaleaguemappackv1
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=0, UpdateCMapChunked=1
Quitting networked game...
Running OpenGL at 1280 x 800
Starting mesh "Titus Groan (Light)" with 1 plugin...
ffaleaguemappackv1
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=0, UpdateCMapChunked=1
Mac os 10.5.8
Any ideas on how to fix?