My Myth Crash Log Please Help
Posted: Fri Apr 12, 2013 8:07 am
2013-04-11 15:43:47
Myth II Build 374 running under Modern Windows 6.010000 ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: Mobile Intel(R) 965 Express Chipset Family
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Intel 965/963 Graphics Media Accelerator | Intel | OpenGL 2.0
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue'.
Running OpenGL at 1280 x 800
Starting mesh "Salvation"...
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=0, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
0 0x004e3a16 _get_selection_type_string + 0x00ca (myth2code\selection.c:1626)
1 0x004ed7ac _update_status_bar + 0x0244 (myth2code\status_bar.c:280)
2 0x004c778b _update_myth + 0x0035 (myth2code\myth.c:1135)
3 0x004a4ec0 _idle_myth + 0x0160 (myth2code\main.c:1105)
4 0x004a78cd _main + 0x0073 (myth2code\main.c:376)
5 0x004ecb7f _WinMain@16 + 0x0011 (myth2code\shell_windows.c:273)
6 0x0051255f _WinMainCRTStartup + 0x0051 (crt0.c:251)
7 0x75293677 ? + 0x0000 (?:0)
8 0x77809f42 ? + 0x0000 (?:0)
9 0x77809f15 ? + 0x0000 (?:0)
Stack Trace Complete
Recording Buffers Flushed
Saved Recording To 'Crash- Apr 11 15.44.26 2013'
Anyone know how to fix it ? Anyhelp would be appreciated very much
Myth II Build 374 running under Modern Windows 6.010000 ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: Mobile Intel(R) 965 Express Chipset Family
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Intel 965/963 Graphics Media Accelerator | Intel | OpenGL 2.0
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue'.
Running OpenGL at 1280 x 800
Starting mesh "Salvation"...
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=0, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
0 0x004e3a16 _get_selection_type_string + 0x00ca (myth2code\selection.c:1626)
1 0x004ed7ac _update_status_bar + 0x0244 (myth2code\status_bar.c:280)
2 0x004c778b _update_myth + 0x0035 (myth2code\myth.c:1135)
3 0x004a4ec0 _idle_myth + 0x0160 (myth2code\main.c:1105)
4 0x004a78cd _main + 0x0073 (myth2code\main.c:376)
5 0x004ecb7f _WinMain@16 + 0x0011 (myth2code\shell_windows.c:273)
6 0x0051255f _WinMainCRTStartup + 0x0051 (crt0.c:251)
7 0x75293677 ? + 0x0000 (?:0)
8 0x77809f42 ? + 0x0000 (?:0)
9 0x77809f15 ? + 0x0000 (?:0)
Stack Trace Complete
Recording Buffers Flushed
Saved Recording To 'Crash- Apr 11 15.44.26 2013'
Anyone know how to fix it ? Anyhelp would be appreciated very much