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Retribution Time (poll)

Posted: Sun Sep 15, 2013 12:53 am
by paladin MAIK
vote, do not be shy :mrgreen:

Re: Retribution Time (poll)

Posted: Wed Sep 18, 2013 6:59 am
by ryancarlo0105
What changes does it have ?

Re: Retribution Time (poll)

Posted: Wed Sep 18, 2013 7:21 am
by paladin MAIK
Level # 1:
Fixed an issue with the advent of the White Phoenix. [In version 1.0, when it appears the level ends, so should not be.]

Level # 2:
Fixed a bug with one of the enemy unit. [In version 1.0, one of the enemy unit just stood there and did not fulfill its mission.]

Level # 3:
Fixed a bug with the polygon. [In version 1.0, when a player reached the shelter was not activated polygon -> hence this script is responsible for the other end of the level near the refuge was not activated]

Level # 4:
Specific fixes is not there, only one unit was not the problem.

Level # 5:
When a player comes to the mill must pass cutscene, namely the characters are going to the mill, they are ambushed, and then disappear because of the "loop" of the time, which made ​​the White Phoenix in the Battle of Ghatla.

Well, a couple of new sounds and effects.

Re: Retribution Time (poll)

Posted: Thu Sep 19, 2013 8:23 am
by ryancarlo0105
Thats great . Thanks :D