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Leveling Errors

Posted: Tue Nov 05, 2013 11:14 am
by Omicron

Code: Select all

2013-11-05 10:48:42  
Myth II Build 427b running under Modern Windows 6.010000 ----------------------------------------------
Loading poweruser.txt... not found.
DEBUG: Updating monolithic tag cache:
	Initial count: 16
	Number removed: 0
	Number added: 0
	New count: 16
INFO: ignoring non-required patch file 'Patch MariusNet'
DEBUG: Adding 12 monolithic tags:
	small install
	medium install
	large install
	international small install
	international large install
	Patch 1.2
	Patch 1.3
	Patch 1.4
	Patch 1.5
	GateofStormsNet
	Patch 1.8 Interface
	Patch Templates
Scanning for software devices...
	Found 1 to use
Scanning for Direct3D devices...
	Found 1 to use
Scanning for DirectX 11 devices...
	Found adapter: Mobile Intel(R) 4 Series Express Chipset Family
	Found 1 to use
Scanning for 3Dfx devices...
	Found 0 to use
Scanning for OpenGL devices...
	Found 1 to use
	Mobile Intel(R) 4 Series Express Chipset Family | Intel | OpenGL 2.1
Initializing sound with OpenAL...
OpenAL initialized successfully.
Warning: Unable to find cutscene 'prologue'.
Running DirectX 11 at 1280 x 720
Starting mesh "Alric Returns II"...
Using 1.8.0 gameplay...
Error: File system Open in Myth2Code\tag_files\tag_files.c, line #2916: couldn't open local tag file 'local\projectiles\L forest giant dig spell 2 - Co'
Error: File system Open in Myth2Code\tag_files\tag_files.c, line #1132: single_file_open() failed in tag_file_read() L forest giant dig spell 2 - Co
Error: File system Open in Myth2Code\definitions.c, line #539: couldn't read projectile definition for 'L forest giant dig spell 2 - Co' (l fm).
Error: File system Open in Myth2Code\definitions.c, line #622: monster definition postprocess failed on 'L forest giant 2nd level'.
Warning: Unable to find cutscene 'prologue'.
Closing Myth.
I am not as stupid as I look. The local was clear, I disassembled a plugin into the local, added some projectiles, artifacts, monsters, and objects. Scripted a bit, and I get this error. I did a search in this forum and didn't see any obvious answers from a look through.

Re: Dur, Myth Crashes, ....Dur

Posted: Tue Nov 05, 2013 11:16 am
by Omicron
An interesting note is that the tag "L forest giant dig spell 2 - Co" isn't even in the local until I try running the mesh from the local. I don't point any new monsters to it, as it isn't there, but it somehow just pops up. (or maybe it is there the whole time and I am as stupid as I look)

Re: Dur, Myth Crashes, ....Dur

Posted: Tue Nov 05, 2013 3:46 pm
by Pyro
Did you have something open that was accessing these local tags? If not, just to make sure there isn't some process running in the background still thinking it has it open, restart your computer and retry. Don't have Fear/Loathing open when you actually load that map.

Re: Dur, Myth Crashes, ....Dur

Posted: Tue Nov 05, 2013 7:47 pm
by Omicron

Code: Select all

Running DirectX 11 at 1280 x 720
Starting mesh "Alric Returns II"...
Using 1.8.0 gameplay...
Error: File system Open in Myth2Code\definitions.c, line #471: couldn't read header for projectile definition 'l fm'.
Error: File system Open in Myth2Code\definitions.c, line #622: monster definition postprocess failed on 'L forest giant 2nd level'.
Warning: Unable to find cutscene 'prologue'.
Closing Myth.
As I said the dig spell 2 tag wasnt even being used, and I suspect it is some sort of ghost in the machine, I deleted it and tried again. Above is the error I still get. I have restarted before, between tries. I also checked task manager for running processes.

Re: Dur, Myth Crashes, ....Dur

Posted: Wed Nov 06, 2013 1:24 am
by capital
Dear Sirs,

This error is interesting. I have found I can make up to 88 dollars an hour working from your house. Click here for one weird tip on how to lose your bellyfat bit.ly/wageforfreespur.

Re: Dur, Myth Crashes, ....Dur

Posted: Wed Nov 06, 2013 7:08 am
by Omicron
Dur, hey that sounds like a good deal.

Re: Dur, Myth Crashes, ....Dur

Posted: Wed Nov 06, 2013 7:13 am
by Omicron
There is no projectile "l fm", so I figured that must be the subgroup. But there is not projectile with "l fm" sub group either.

Re: Dur, Myth Crashes, ....Dur

Posted: Wed Nov 06, 2013 8:28 am
by Omicron
Ok, I thought that error meant that something was improperly defined. And I found the obscure field that was causing all the problems. Override attack in the artifact tag. By default the sequences are set to "storm bolt icon". Had to set them to no sequence.

Re: Dur, Myth Crashes, ....Dur

Posted: Wed Nov 06, 2013 1:26 pm
by capital
It is good you found the solution, I thought perhaps rebooting the computer would clear the error. Though it sounds like the issue was much more obscure.

Re: Dur, Myth Crashes, ....Dur

Posted: Wed Nov 06, 2013 5:05 pm
by Omicron
Capital, you missed the Hero Quest game man.

Re: Dur, Myth Crashes, ....Dur

Posted: Wed Nov 06, 2013 9:59 pm
by capital
Yeah, I couldn't make it to the updated calender date. Are you still running the games at certain dates?

Re: Dur, Myth Crashes, ....Dur

Posted: Fri Nov 08, 2013 3:38 am
by Omicron
Not really, but there are those who would play if we tried to get a game up on an evening. Easy 4 players.

Re: Dur, Myth Crashes, ....Dur

Posted: Sat Nov 09, 2013 11:42 am
by Omicron
How do you specify what is displayed in the inventory list? I have an artifact that grants an ability and it shows up as carried projectile.

Re: Leveling Errors

Posted: Sat Nov 09, 2013 6:45 pm
by Pyro
Fear > artifact tag > Special Ability

You select the string list tag there just the way you would when going to a monster tag and selecting it for the "Special Ability" string list dropdown.

Re: Leveling Errors

Posted: Sat Nov 09, 2013 7:20 pm
by Omicron
And the string list will have two lines, the first is what will appear in the inventory listing, and on the left side of the screen when you unit hit their special ability key.

The second line is what will appear on the right side of the screen.