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Bug - incomplete walls in Venice
Posted: Mon Feb 03, 2014 2:51 am
by Codex
I found this bug/glitch while playing the map Venice where some parts of a wall are not being rendered. This also happened to some hilly terrain on another map. Rehosting and starting the same map again seems to fix the problem but it reoccurs if the game is killed and run again.
System information:
Myth v1.8.0 - Build 427
OpenGL 4.4
Linux-x86_64 - 3.10.27-1-MANJARO (linux310)
NVIDIA 331.38
Screenshots of the bug:
https://www.dropbox.com/s/2glkdekwllx8wv0/1.8%20bug.png
https://www.dropbox.com/s/d9321r5qegkmg ... ug%202.png
Re: Bug - incomplete walls in Venice
Posted: Mon Feb 03, 2014 12:39 pm
by Melekor
I believe this is the same issue mentioned here:
http://tain.totalcodex.net/forum/viewto ... pth+buffer
which has already been fixed internally, but unfortunately the devs have been quite busy and not got around to releasing a maintenance fix yet.
Re: Bug - incomplete walls in Venice
Posted: Mon Feb 03, 2014 1:28 pm
by jason_ac
Melekor wrote:has already been fixed internally, but unfortunately the devs have been quite busy and not got around to releasing a maintenance fix yet.
Oooh, exciting to hear that a maintenance release should happen someday. I hope it does any of...having demo & full-app docs that stop focusing exclusively on the broken MariusNet (
http://tain.totalcodex.net/forum/viewto ... 028#p66028), has a chat chime (
http://tain.totalcodex.net/forum/viewto ... 101#p66101), improvements to autohost (
http://tain.totalcodex.net/forum/viewto ... 118#p66118), or fixes the Mac screen resolution bug (
http://tain.totalcodex.net/forum/viewto ... 931#p65946)
Re: Bug - incomplete walls in Venice
Posted: Mon Feb 03, 2014 1:54 pm
by Codex
Great I will try the internal fix. It would also be great if the next maintenance build for Linux used the Qt framework instead of Gtk for better compatibility with Qt based desktop environments and no need to install lib32-gtk.
Re: Bug - incomplete walls in Venice
Posted: Mon Feb 03, 2014 5:10 pm
by GodzFire
At this point Jason, don't hold out much hope. The way things are, there might be one more minor release ~6 months down the road maybe. That's all I see happening. (All personal opinions, no facts)
Re: Bug - incomplete walls in Venice
Posted: Mon Feb 03, 2014 5:32 pm
by vinylrake
GodzFire wrote:At this point Jason, don't hold out much hope. The way things are, there might be one more minor release ~6 months down the road maybe. That's all I see happening. (All personal opinions, no facts)
Godz you have really devolved into a nattering nabob of negativism.
Re: Bug - incomplete walls in Venice
Posted: Mon Feb 03, 2014 6:39 pm
by juliocpaes
vinylrake wrote:GodzFire wrote:At this point Jason, don't hold out much hope. The way things are, there might be one more minor release ~6 months down the road maybe. That's all I see happening. (All personal opinions, no facts)
Godz you have really devolved into a nattering nabob of negativism.
is true, a nattering nabob of negativism.
Bug - incompetence in Godzfire
Posted: Wed Feb 12, 2014 3:10 am
by Pyro
There is always hope.