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Path of the damned - victory doesn't trigger

Posted: Mon Feb 10, 2014 5:39 pm
by killerking
Has anyone played path of the damned? Was playing it a while ago but somehow I couldn't trigger a victory (solo, online, on legendary).

Has anyone played and won?

http://tain.totalcodex.net/items/show/p ... the-damned

Re: Path of the damned - victory doesn't trigger

Posted: Mon Feb 10, 2014 9:10 pm
by Melekor
I looked at the script, and it seems to have some broken and duplicate difficulty level check actions. I believe the script won't work properly for anything higher than normal difficulty.

Re: Path of the damned - victory doesn't trigger

Posted: Tue Feb 11, 2014 3:02 pm
by killerking
Aww that's a shame.

Re: Path of the damned - victory doesn't trigger

Posted: Tue Feb 11, 2014 3:07 pm
by Melekor
If only Pyro were around :( he could probably fix it pretty easily.

Re: Path of the damned - victory doesn't trigger

Posted: Tue Feb 11, 2014 5:59 pm
by juliocpaes
Melekor wrote:If only Pyro were around :( he could probably fix it pretty easily.
I'm really miss presence of our dear myth friend Pyro . :D
he on vacation? or work trip? or will he marry? :lol:

Julio :(

Re: Path of the damned - victory doesn't trigger

Posted: Wed Feb 12, 2014 2:48 am
by Pyro
Melekor wrote:If only Pyro were around :( he could probably fix it pretty easily.
Hey, you're the programmer. How about taking the 5 minutes it would take you to learn Myth's scripting. Then again if you want to take that time to code Myth stuff, we can overlook this instance of laziness. :wink:

Re: Path of the damned - victory doesn't trigger

Posted: Mon Feb 24, 2014 7:14 pm
by Pyro
I looked into this some days ago and I can easily fix the problem, but if anyone knows if there was ever an updated version of this plugin I would like to know. The plugin is from December 2000, so it is hard to find any info as no Myth site or forum has any posts from those days. Any such posts have been lost through time.

Re: Path of the damned - victory doesn't trigger

Posted: Mon Feb 24, 2014 10:25 pm
by akula65
It was listed on the following page until 2006 (still accessible through the Wayback Machine):

http://projectmagma.net/past_work.shtml
Path of the Damned By - True Peril (Smiths of Muirthemne)
Path of the Damned is a solo set on the mesh of 'Down a Broken Path,' and is Teepens' first complete map (including the best mono-instrumental music you'll hear!) that he made in late 2000. It involves you going down the same path previously trekked, with new surprises at every corner. This map includes various numbers of enemies (from 200 to 500 depending on difficulty), a bio-degrader, a storyline set in the Unfought Battles of Myth II (UBoM2) theme, and some pretty heavy scripting for the time it was made (over 400 Map Actions). This is a hard map when played on the highest difficulty, as an objective in the map is to always keep all the starting ten soldiers alive throughout the entire game; no more are ever passed out, and they're key for this 'possible' storyline, after The Summoner, to continue on.

Download Path #1 (Project Magma)
Download Path #2 (Doughie.com)
Both of the links are for Version 1.0 (PathoftheDamnedv1.0.zip) .

Re: Path of the damned - victory doesn't trigger

Posted: Mon Feb 24, 2014 11:44 pm
by jason_ac
Similar info is "actively" archived at the Mythgraveyard

http://mythgraveyard.org/001566

The MG has EVERYTHING, right? ;)

Re: Path of the damned - victory doesn't trigger

Posted: Tue Mar 18, 2014 12:33 pm
by Pyro
Fixed. The one on the Tain has been replaced with a v1.0.1 of the plugin that can be beat on Legendary now.

Re: Path of the damned - victory doesn't trigger

Posted: Tue Mar 18, 2014 7:21 pm
by vinylrake
jason_ac wrote: The MG has EVERYTHING, right? ;)
hardly. just stuff i've tripped over, or people have pointed me in the direction of.