Myth crashes when i use an specific Item
Posted: Thu Jun 05, 2014 2:12 pm
Hi all
Some friends an i are testing a plug based on mazz VI. There is something always happens... When we use an specific item, myth crashes. It happen's only in one computer. We use 2 Mac's and one with W8.1. The windows machine is the one that crashes.
I leave here the the myth crashlog and any idea or help you can give us will be grateful.
Thanks
Myth II Build 427b running under Modern Windows 6.010000 ----------------------------------------------
Loading poweruser.txt... not found.
DEBUG: Updating monolithic tag cache:
Initial count: 32
Number removed: 15
Number added: 1
New count: 18
INFO: ignoring non-required patch file 'Patch MariusNet'
DEBUG: Adding 13 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.5
GateofStormsNet
Patch 1.8 Interface
Patch Templates
Magma - Detail Texture Megapack
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: AMD Radeon HD 6310 Graphics
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
AMD Radeon HD 6310 Graphics | ATI Technologies Inc. | OpenGL 4.1
Initializing sound with DirectSound...
Initialized for DirectSound3D using COM
DirectSound initialized successfully.
Warning: Unable to find cutscene 'prologue'.
Establishing connection with metaserver at metaserver.gateofstorms.net:6321...
Connected.
Disconnecting from metaserver.
Establishing connection with metaserver at metaserver.gateofstorms.net:6321...
Connected.
Running DirectX 11 at 1600 x 900 (VSync ON)
Starting mesh "Alric Returns II" with 1 plugin...
Alric Returns II b03
Using 1.8.0 gameplay...
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
0 0x00405c52 ?write_rectangle_texture_vertices@dx11_context@@AAEXPAUrender_rectangle@@PAUdx11_vertex@@HHPAUbitmap_data@@@Z + 0x01fe (myth2code\hardware\directx11\dx11_context.cpp:1191)
1 0x00406afe ?render_surfaces@dx11_context@@AAEXPAUID3D11DeviceContext@@PAUID3D11RenderTargetView@@PAUID3D11DepthStencilView@@PBUD3D11_VIEWPORT@@PAPAUrender_surface@@I_N5@Z + 0x01b2 (myth2code\hardware\directx11\dx11_context.cpp:1367)
2 0x00404c0f ?render_scene@dx11_context@@AAEXPAUID3D11DeviceContext@@PAUID3D11RenderTargetView@@PBUD3D11_VIEWPORT@@PAUrender_surface_list@@PAPAUID3D11ShaderResourceView@@@Z + 0x0011 (myth2code\hardware\directx11\dx11_context.cpp:765)
3 0x00404aa6 ?rasterize_scene@dx11_context@@QAEXPAUview_data@@PAUrender_surface_list@@PAE2_NPAPAX3I@Z + 0x000a (myth2code\hardware\directx11\dx11_context.cpp:682)
4 0x004093a3 _rasterize_scene_dx11 + 0x0009 (myth2code\hardware\directx11\render_dx11.cpp:223)
5 0x0047d119 _rasterize_scene_hardware + 0x0025 (myth2code\hardware\hardware_rasterizers.c:1071)
6 0x004c13be _rasterize_scene + 0x0052 (myth2code\render\render_rasterize.c:377)
7 0x004b2c1a _render_scene + 0x0004 (myth2code\render\render.c:146)
8 0x0042bec9 _rasterize_myth + 0x0005 (myth2code\main.c:1381)
9 0x0042bdb1 _idle_myth + 0x00a4 (myth2code\main.c:1301)
10 0x0042bca1 _idle_game_state + 0x0010 (myth2code\main.c:1211)
11 0x0042b59a _update_everything + 0x001c (myth2code\main.c:583)
12 0x0042b3c7 _main + 0x0020 (myth2code\main.c:440)
13 0x00466d2f _WinMain@16 + 0x0002 (myth2code\shell_windows.c:274)
14 0x004f70a2 _WinMainCRTStartup + 0x0051 (crt0.c:251)
15 0x772f338a ? + 0x0000 (?:0)
16 0x77889f72 ? + 0x0000 (?:0)
17 0x77889f45 ? + 0x0000 (?:0)
Stack Trace Complete
Recording Buffers Flushed
Saved Recording To 'Crash- 2014-06-03 14.33.38'
Some friends an i are testing a plug based on mazz VI. There is something always happens... When we use an specific item, myth crashes. It happen's only in one computer. We use 2 Mac's and one with W8.1. The windows machine is the one that crashes.
I leave here the the myth crashlog and any idea or help you can give us will be grateful.
Thanks
Myth II Build 427b running under Modern Windows 6.010000 ----------------------------------------------
Loading poweruser.txt... not found.
DEBUG: Updating monolithic tag cache:
Initial count: 32
Number removed: 15
Number added: 1
New count: 18
INFO: ignoring non-required patch file 'Patch MariusNet'
DEBUG: Adding 13 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.5
GateofStormsNet
Patch 1.8 Interface
Patch Templates
Magma - Detail Texture Megapack
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: AMD Radeon HD 6310 Graphics
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
AMD Radeon HD 6310 Graphics | ATI Technologies Inc. | OpenGL 4.1
Initializing sound with DirectSound...
Initialized for DirectSound3D using COM
DirectSound initialized successfully.
Warning: Unable to find cutscene 'prologue'.
Establishing connection with metaserver at metaserver.gateofstorms.net:6321...
Connected.
Disconnecting from metaserver.
Establishing connection with metaserver at metaserver.gateofstorms.net:6321...
Connected.
Running DirectX 11 at 1600 x 900 (VSync ON)
Starting mesh "Alric Returns II" with 1 plugin...
Alric Returns II b03
Using 1.8.0 gameplay...
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
0 0x00405c52 ?write_rectangle_texture_vertices@dx11_context@@AAEXPAUrender_rectangle@@PAUdx11_vertex@@HHPAUbitmap_data@@@Z + 0x01fe (myth2code\hardware\directx11\dx11_context.cpp:1191)
1 0x00406afe ?render_surfaces@dx11_context@@AAEXPAUID3D11DeviceContext@@PAUID3D11RenderTargetView@@PAUID3D11DepthStencilView@@PBUD3D11_VIEWPORT@@PAPAUrender_surface@@I_N5@Z + 0x01b2 (myth2code\hardware\directx11\dx11_context.cpp:1367)
2 0x00404c0f ?render_scene@dx11_context@@AAEXPAUID3D11DeviceContext@@PAUID3D11RenderTargetView@@PBUD3D11_VIEWPORT@@PAUrender_surface_list@@PAPAUID3D11ShaderResourceView@@@Z + 0x0011 (myth2code\hardware\directx11\dx11_context.cpp:765)
3 0x00404aa6 ?rasterize_scene@dx11_context@@QAEXPAUview_data@@PAUrender_surface_list@@PAE2_NPAPAX3I@Z + 0x000a (myth2code\hardware\directx11\dx11_context.cpp:682)
4 0x004093a3 _rasterize_scene_dx11 + 0x0009 (myth2code\hardware\directx11\render_dx11.cpp:223)
5 0x0047d119 _rasterize_scene_hardware + 0x0025 (myth2code\hardware\hardware_rasterizers.c:1071)
6 0x004c13be _rasterize_scene + 0x0052 (myth2code\render\render_rasterize.c:377)
7 0x004b2c1a _render_scene + 0x0004 (myth2code\render\render.c:146)
8 0x0042bec9 _rasterize_myth + 0x0005 (myth2code\main.c:1381)
9 0x0042bdb1 _idle_myth + 0x00a4 (myth2code\main.c:1301)
10 0x0042bca1 _idle_game_state + 0x0010 (myth2code\main.c:1211)
11 0x0042b59a _update_everything + 0x001c (myth2code\main.c:583)
12 0x0042b3c7 _main + 0x0020 (myth2code\main.c:440)
13 0x00466d2f _WinMain@16 + 0x0002 (myth2code\shell_windows.c:274)
14 0x004f70a2 _WinMainCRTStartup + 0x0051 (crt0.c:251)
15 0x772f338a ? + 0x0000 (?:0)
16 0x77889f72 ? + 0x0000 (?:0)
17 0x77889f45 ? + 0x0000 (?:0)
Stack Trace Complete
Recording Buffers Flushed
Saved Recording To 'Crash- 2014-06-03 14.33.38'