solo map team count?
Posted: Sun Jul 26, 2015 1:40 am
Hi,
I've been playing around with a solo campaign in my off time, and have five teams specified in both the mesh entry in Fear, and in the actual mesh itself in Loathing (one for myself, and four opposing teams). Everything is scripted so that when all teams opposing the player are dead, the map is won. Now when I playtest this, two opposing teams are present, but two more are missing. Oddly, the mesh scripting gives me a victory when I defeat the two teams present (but not the two teams that are missing). My question would therefore be: is there an unspoken limit to the number of AI-controlled teams that can appear in a single-player campaign map? Is there some way I can work around this? It seems very odd, and I would think that the AI would be able to handle more than two opposing teams.
I've been playing around with a solo campaign in my off time, and have five teams specified in both the mesh entry in Fear, and in the actual mesh itself in Loathing (one for myself, and four opposing teams). Everything is scripted so that when all teams opposing the player are dead, the map is won. Now when I playtest this, two opposing teams are present, but two more are missing. Oddly, the mesh scripting gives me a victory when I defeat the two teams present (but not the two teams that are missing). My question would therefore be: is there an unspoken limit to the number of AI-controlled teams that can appear in a single-player campaign map? Is there some way I can work around this? It seems very odd, and I would think that the AI would be able to handle more than two opposing teams.