Player crashing before online game starts
Posted: Sat Oct 20, 2018 4:52 pm
Posting this for someone without account at projectmagma.
We tried to start a game on a certain map multiple times for the draft tournament, but he crashed every single time (after loading the map we got a message that he left the game).
He informed me that he had just set up myth and he took my formations and observer constants.
Just thought I should share that with you.
Here's his myth log.
2018-10-20 14:30:31
Myth II Build 451 running under Modern Windows 10.000000 ----------------------------------------------
Loading poweruser.txt... not found.
DEBUG: Updating monolithic tag cache:
Initial count: 17
Number removed: 0
Number added: 0
New count: 17
DEBUG: Adding 12 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.5
GateofStormsNet
Patch 1.8 Interface
Myth II Interface (800x600)
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: NVIDIA GeForce GTX 1080 Ti
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
GeForce GTX 1080 Ti/PCIe/SSE2 | NVIDIA Corporation | OpenGL 4.6
Initializing sound with DirectSound...
Initialized for DirectSound3D using COM
DirectSound initialized successfully.
Warning: Unable to find cutscene 'prologue'.
Establishing connection with metaserver at metaserver.gateofstorms.net:6321...
Connected.
Running OpenGL 4.6 at 3440 x 1440 (VSync ON)
Starting mesh "Valencia Oranges 2-Team (No Portals)" with 1 plugin...
Aztec Oranges TE 1.2
Using 1.8.1 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=0
Error: File system Open in Myth2Code\tag_files\tag_files.c, line #2628: couldn't open local tag file 'local\formations\internal formations'
Error: File system Open in Myth2Code\tag_files\tag_files.c, line #1021: single_file_open() failed in tag_file_read() internal formations
Error: File system Open in Myth2Code\definitions.c, line #486: couldn't read formations definition for 'internal formations' (info).
definitions.c, line #505: assert: definitions->side_info[index].load_search_context == _tag_files_search_context_uninitialized
Quitting networked game...
Running OpenGL 4.6 at 3440 x 1440 (VSync ON)
Starting mesh "Valencia Oranges 2-Team (No Portals)" with 1 plugin...
Aztec Oranges TE 1.2
Using 1.8.1 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=0
Error: File system Open in Myth2Code\tag_files\tag_files.c, line #2628: couldn't open local tag file 'local\formations\internal formations'
Error: File system Open in Myth2Code\tag_files\tag_files.c, line #1021: single_file_open() failed in tag_file_read() internal formations
Error: File system Open in Myth2Code\definitions.c, line #486: couldn't read formations definition for 'internal formations' (info).
definitions.c, line #505: assert: definitions->side_info[index].load_search_context == _tag_files_search_context_uninitialized
Quitting networked game...
Running OpenGL 4.6 at 3440 x 1440 (VSync ON)
Starting mesh "Valencia Oranges 2-Team (No Portals)" with 1 plugin...
Aztec Oranges TE 1.2
Using 1.8.1 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=0
Error: File system Open in Myth2Code\tag_files\tag_files.c, line #2628: couldn't open local tag file 'local\formations\internal formations'
Error: File system Open in Myth2Code\tag_files\tag_files.c, line #1021: single_file_open() failed in tag_file_read() internal formations
Error: File system Open in Myth2Code\definitions.c, line #486: couldn't read formations definition for 'internal formations' (info).
definitions.c, line #505: assert: definitions->side_info[index].load_search_context == _tag_files_search_context_uninitialized
Quitting networked game...
We tried to start a game on a certain map multiple times for the draft tournament, but he crashed every single time (after loading the map we got a message that he left the game).
He informed me that he had just set up myth and he took my formations and observer constants.
Just thought I should share that with you.
Here's his myth log.
2018-10-20 14:30:31
Myth II Build 451 running under Modern Windows 10.000000 ----------------------------------------------
Loading poweruser.txt... not found.
DEBUG: Updating monolithic tag cache:
Initial count: 17
Number removed: 0
Number added: 0
New count: 17
DEBUG: Adding 12 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.5
GateofStormsNet
Patch 1.8 Interface
Myth II Interface (800x600)
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: NVIDIA GeForce GTX 1080 Ti
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
GeForce GTX 1080 Ti/PCIe/SSE2 | NVIDIA Corporation | OpenGL 4.6
Initializing sound with DirectSound...
Initialized for DirectSound3D using COM
DirectSound initialized successfully.
Warning: Unable to find cutscene 'prologue'.
Establishing connection with metaserver at metaserver.gateofstorms.net:6321...
Connected.
Running OpenGL 4.6 at 3440 x 1440 (VSync ON)
Starting mesh "Valencia Oranges 2-Team (No Portals)" with 1 plugin...
Aztec Oranges TE 1.2
Using 1.8.1 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=0
Error: File system Open in Myth2Code\tag_files\tag_files.c, line #2628: couldn't open local tag file 'local\formations\internal formations'
Error: File system Open in Myth2Code\tag_files\tag_files.c, line #1021: single_file_open() failed in tag_file_read() internal formations
Error: File system Open in Myth2Code\definitions.c, line #486: couldn't read formations definition for 'internal formations' (info).
definitions.c, line #505: assert: definitions->side_info[index].load_search_context == _tag_files_search_context_uninitialized
Quitting networked game...
Running OpenGL 4.6 at 3440 x 1440 (VSync ON)
Starting mesh "Valencia Oranges 2-Team (No Portals)" with 1 plugin...
Aztec Oranges TE 1.2
Using 1.8.1 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=0
Error: File system Open in Myth2Code\tag_files\tag_files.c, line #2628: couldn't open local tag file 'local\formations\internal formations'
Error: File system Open in Myth2Code\tag_files\tag_files.c, line #1021: single_file_open() failed in tag_file_read() internal formations
Error: File system Open in Myth2Code\definitions.c, line #486: couldn't read formations definition for 'internal formations' (info).
definitions.c, line #505: assert: definitions->side_info[index].load_search_context == _tag_files_search_context_uninitialized
Quitting networked game...
Running OpenGL 4.6 at 3440 x 1440 (VSync ON)
Starting mesh "Valencia Oranges 2-Team (No Portals)" with 1 plugin...
Aztec Oranges TE 1.2
Using 1.8.1 gameplay...
OpenGL: Initialized with TexCacheSize=512, ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=1, UseNPO2Textures=1, UseShaders=1, UseLightmapBlendingShader=0, UpdateCMapChunked=1, UseCMapTiles=1, UseAppleClientStorage=0
Error: File system Open in Myth2Code\tag_files\tag_files.c, line #2628: couldn't open local tag file 'local\formations\internal formations'
Error: File system Open in Myth2Code\tag_files\tag_files.c, line #1021: single_file_open() failed in tag_file_read() internal formations
Error: File system Open in Myth2Code\definitions.c, line #486: couldn't read formations definition for 'internal formations' (info).
definitions.c, line #505: assert: definitions->side_info[index].load_search_context == _tag_files_search_context_uninitialized
Quitting networked game...