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Posted: Mon Jun 20, 2005 11:35 am
by ChrisP
Finally, after much ado and delay, ‘Ultimate Team Battles’ is slated for a July 4th weekend release.

In order for me to be motivated enough to finish it, certain scripted concepts have been dropped, such as unit set swapping and handicapping. While nice ideas, completing them over a number of maps proved to be too daunting a task, and frankly, they were a bit confusing for players and rarely would have ever been used.

Instead, the number of meshes has been expanded from 18 to 45, including ports based on ‘Garden of Good and Evil’ and ‘Death in Beggar’s Canyon’ from TFL’s Unity 2 plugin by Clan of the Bear. Thanks to Myth II 1.5.1’s stability, every other multiplayer game of Myth you’ve ever played will look like skirmishes compared to the battles here. The size of the armies on all the maps is HUGE, to say the least.

Also included in the 45 meshes are 17 massive FFAs and of course, unique unit sets such as: TFL units and physics vs. M2 units and physics, Good vs. Evil, Light vs. Dark, and Soulblighter vs. Alric, all tested for balance and fun.

While I’m biased enough to think Ultimate Team Battles is the most fun multi-player plugin ever, I’ll be the first to admit it’s also not for everyone. First of all, it’s designed for vTFL, and while some maps work great for M2, many will either crash or be terribly imbalanced without vTFL being set. Also, there are so many units that you really need a bare minimum of six people to play it, and ideally you want ten to sixteen. Finally, some people will have trouble adapting to the tactics required to win on maps where each team gets a different unit set, such as Light vs Dark or TFL vs M2. Noobs to Ultimate Team Battles will no doubt declare these maps imbalanced. But despite being something of a “niche” map, I think many people will enjoy how unique it is, and I look forward to hosting lots of late night games of it on PMnet very soon!

Posted: Mon Jun 20, 2005 5:35 pm
by lank
ohhhh... you evil, evil man! that's right in the middle of my holiday and i'll have to wait almost two weeks to be able to play it.

i'll be drooling looking forward to it. :)

pity about the set-swapping, but obviously fair enough.

woot!

Posted: Mon Jun 20, 2005 7:34 pm
by Death's Avatar
ChrisP wrote:all tested for balance and fun
Amen to that

Posted: Tue Jun 21, 2005 5:49 am
by Baron LeDant
I think it sounds like good fun to 1v1 on with all melee :cool:

Posted: Tue Jun 21, 2005 10:17 am
by Zeph
what is that
"In order for me to be motivated enough to finish it, certain scripted concepts have been dropped, such as unit set swapping and handicapping. "

Posted: Tue Jun 21, 2005 10:36 am
by ChrisP
Zeph, unit set swapping was when, for example, one team's captain had the Light unit team, but really wanted the Dark unit team. Vice versa for the other team's captain. If both captains hit taunt on a specific unit within the first X number of seconds of the game, they would swap sides, ie. Light and Dark.

Unit set swapping proved more problematic to script than it sounds. I tried scripting it and failed. lank tried very hard, and had it mostly working, but it was still buggy. Finally, Silicon Dream worked on it for months and got it to work. Sili's not been around lately, but hopefully he'll understand why I didn't use it in the final plugin.

Handicapping was the ability for the host, via difficulty settings, to make one team or the other weaker by removing units before the game started. This was easy to do, but there's no point having it if without unit set swapping.




Edited By ChrisP on 1119368636

Posted: Tue Jun 21, 2005 10:56 am
by Zeph
ahh, i see, interesting :(

too bad it didnt work...

Posted: Tue Jun 21, 2005 9:49 pm
by Shocker
W00t!

Posted: Fri Jul 01, 2005 9:14 pm
by ska
I can't wait :)

Posted: Fri Jul 01, 2005 11:01 pm
by ChrisP
Glad to hear it, ska. :)

Actually, till Doobie gets around to updating the site with the official release (he's in the middle of moving, and I imagine pretty busy) you can download the final for Ultimate Team Battles now at:

http://hl.udogs.net/files/Myth%20II%201.5%20Stuff/Plugins/released/

Hope you like it!

Posted: Sat Jul 02, 2005 7:20 am
by William Wallet
The cat is out of the bag! ChrisP you scoundrel I bet Doobie feels like his toes have been trodden on

<goes back to playing UTB>
<comes back>

Let me jump on his toes too!

(your plugin rocks by the way.)

Hey - sometimes Cid and I hang around Playmyth and people play this plug called CBI or CB1 or CBl, I dunno... what the hell is it?

Posted: Sat Jul 02, 2005 8:23 am
by Baron LeDant
CBI is usually played with the our farewell tagset (Renwoods/oogas creation)

It's just a tagset to use on a few coop levels which is very difficult and very prone to crashing.

Posted: Sat Jul 02, 2005 10:52 am
by Horus
It's only the 2nd of July CP :O

Posted: Sat Jul 02, 2005 7:19 pm
by Baron LeDant
Well I managed to grab a few people and force them to download it

Only one of our group of 5 didn't like it (mainly due to the need of vTFL on many maps) and the half dozen games I had on it were fun.

Now if only I could control more than 126 units at a time....

Posted: Sun Jul 03, 2005 3:18 am
by Phex
Good Work!
Thank you for the effort, I really appreciate your plugin!

rgds,
Phex