Posted: Mon Jun 20, 2005 11:35 am
Finally, after much ado and delay, ‘Ultimate Team Battles’ is slated for a July 4th weekend release.
In order for me to be motivated enough to finish it, certain scripted concepts have been dropped, such as unit set swapping and handicapping. While nice ideas, completing them over a number of maps proved to be too daunting a task, and frankly, they were a bit confusing for players and rarely would have ever been used.
Instead, the number of meshes has been expanded from 18 to 45, including ports based on ‘Garden of Good and Evil’ and ‘Death in Beggar’s Canyon’ from TFL’s Unity 2 plugin by Clan of the Bear. Thanks to Myth II 1.5.1’s stability, every other multiplayer game of Myth you’ve ever played will look like skirmishes compared to the battles here. The size of the armies on all the maps is HUGE, to say the least.
Also included in the 45 meshes are 17 massive FFAs and of course, unique unit sets such as: TFL units and physics vs. M2 units and physics, Good vs. Evil, Light vs. Dark, and Soulblighter vs. Alric, all tested for balance and fun.
While I’m biased enough to think Ultimate Team Battles is the most fun multi-player plugin ever, I’ll be the first to admit it’s also not for everyone. First of all, it’s designed for vTFL, and while some maps work great for M2, many will either crash or be terribly imbalanced without vTFL being set. Also, there are so many units that you really need a bare minimum of six people to play it, and ideally you want ten to sixteen. Finally, some people will have trouble adapting to the tactics required to win on maps where each team gets a different unit set, such as Light vs Dark or TFL vs M2. Noobs to Ultimate Team Battles will no doubt declare these maps imbalanced. But despite being something of a “niche†map, I think many people will enjoy how unique it is, and I look forward to hosting lots of late night games of it on PMnet very soon!
In order for me to be motivated enough to finish it, certain scripted concepts have been dropped, such as unit set swapping and handicapping. While nice ideas, completing them over a number of maps proved to be too daunting a task, and frankly, they were a bit confusing for players and rarely would have ever been used.
Instead, the number of meshes has been expanded from 18 to 45, including ports based on ‘Garden of Good and Evil’ and ‘Death in Beggar’s Canyon’ from TFL’s Unity 2 plugin by Clan of the Bear. Thanks to Myth II 1.5.1’s stability, every other multiplayer game of Myth you’ve ever played will look like skirmishes compared to the battles here. The size of the armies on all the maps is HUGE, to say the least.
Also included in the 45 meshes are 17 massive FFAs and of course, unique unit sets such as: TFL units and physics vs. M2 units and physics, Good vs. Evil, Light vs. Dark, and Soulblighter vs. Alric, all tested for balance and fun.
While I’m biased enough to think Ultimate Team Battles is the most fun multi-player plugin ever, I’ll be the first to admit it’s also not for everyone. First of all, it’s designed for vTFL, and while some maps work great for M2, many will either crash or be terribly imbalanced without vTFL being set. Also, there are so many units that you really need a bare minimum of six people to play it, and ideally you want ten to sixteen. Finally, some people will have trouble adapting to the tactics required to win on maps where each team gets a different unit set, such as Light vs Dark or TFL vs M2. Noobs to Ultimate Team Battles will no doubt declare these maps imbalanced. But despite being something of a “niche†map, I think many people will enjoy how unique it is, and I look forward to hosting lots of late night games of it on PMnet very soon!