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Green Berets Snow Glitch

Posted: Sat Mar 09, 2019 11:30 pm
by Platinum
I thought 1.8.3 was updating that Green Beret units could not move on snow maps, but it seems the problem still persists.

Re: Green Berets Snow Glitch

Posted: Sun Mar 10, 2019 12:06 am
by Platinum
Actually seems like a lot of issues with GB plug/tagset now. Wrong units in the Solo campaign too now.

Re: Green Berets Snow Glitch

Posted: Mon Mar 11, 2019 9:17 am
by Melekor
Platinum wrote:I thought 1.8.3 was updating that Green Beret units could not move on snow maps, but it seems the problem still persists.
It's a bug in the tagset, the terrain flags for the units are set so they can't walk on snow. This can only be fixed by updating the tagset, not by updating Myth.
Platinum wrote:Actually seems like a lot of issues with GB plug/tagset now. Wrong units in the Solo campaign too now.
By "now", are you implying that it wasn't always this way? If so, please post more info.

Re: Green Berets Snow Glitch

Posted: Mon Mar 11, 2019 10:54 pm
by Point
I don't think that was a bug... I'm pretty sure oz like others myself included used custom terrains ... since not much snow in vietnam he probably used it for other purpsoses... I know he used some terrain for expressway movements and possibly some scripted stuff.

Re: Green Berets Snow Glitch

Posted: Sun Mar 17, 2019 6:16 pm
by Melekor
Point wrote:I don't think that was a bug... I'm pretty sure oz like others myself included used custom terrains ... since not much snow in vietnam he probably used it for other purpsoses... I know he used some terrain for expressway movements and possibly some scripted stuff.
What is custom terrain? What is an expressway movement?

How does any of this explain not being able to walk on snow?

Re: Green Berets Snow Glitch

Posted: Sun Mar 17, 2019 9:18 pm
by hmp
Point is saying green berets units were purposefully set to be unable to walk on snow. The maps the units were made to be played on did not use "snow" terrain type for actual snow, but for areas that for example should be impassable for player units but not enemy units (by changing passability settings in monster tags). By "expressway" I think he means setting units to move faster than normal on that terrain type.

I have no idea whether any of that is true in this case or not though. It may in fact be a bug in the tagset.

Re: Green Berets Snow Glitch

Posted: Mon Mar 18, 2019 10:49 am
by Melekor
I see, thanks for clarifying that hmp. My Point decoder ring doesn't work too well sometimes :wink:

Re: Green Berets Snow Glitch

Posted: Mon Mar 18, 2019 5:08 pm
by GodzFire
Don't worry, it doesn't for any of us.