Idea for new/modified game type
Posted: Thu Sep 19, 2019 6:58 pm
Before anyone yells at me, I have absolutely no idea how complicated it is to create a new game type (I assume only the project magma legends only know the details of this).
The idea is a modified version of either CTF or assassin, with a rule that if you eliminate a player or team by capturing their flag or killing their assassin target, all (or maybe some percentage) of their surviving units are transferred to your team. Sort of like their soldiers are compelled to swear fealty to their new lord after their army is defeated (or face execution by dragon fire or whatever). You could tweak it so that they lose veterancy or something (because they might be less motivated to fight for their former enemy), but that might overcomplicate things.
The gameplay benefits would be to make things more even in 1v1v1 games, to disincentivize camping. In a 3 way contest you usually end up with two players fighting first, and the winner, with a depleted force, has to then face a full-strength camper. It also gives an incentive to win by capture rather than annihilation, which would mix up the gameplay.
I don’t know whether this is even possible (noting that KOTM was added in an update), but I’d be interested to know what people think.
The idea is a modified version of either CTF or assassin, with a rule that if you eliminate a player or team by capturing their flag or killing their assassin target, all (or maybe some percentage) of their surviving units are transferred to your team. Sort of like their soldiers are compelled to swear fealty to their new lord after their army is defeated (or face execution by dragon fire or whatever). You could tweak it so that they lose veterancy or something (because they might be less motivated to fight for their former enemy), but that might overcomplicate things.
The gameplay benefits would be to make things more even in 1v1v1 games, to disincentivize camping. In a 3 way contest you usually end up with two players fighting first, and the winner, with a depleted force, has to then face a full-strength camper. It also gives an incentive to win by capture rather than annihilation, which would mix up the gameplay.
I don’t know whether this is even possible (noting that KOTM was added in an update), but I’d be interested to know what people think.